Examples of checkIsDefender()


Examples of com.l2jfrozen.gameserver.model.entity.siege.FortSiege.checkIsDefender()

          }
        }
        if (fortsiege != null)
        {
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
          if (fortsiege.checkIsDefender(((L2PcInstance) attacker).getClan()) && fortsiege.checkIsDefender(getClan()))
          {
            fortsiege = null;
            return false;
          }
         
View Full Code Here

Examples of com.l2jfrozen.gameserver.model.entity.siege.FortSiege.checkIsDefender()

          }
        }
        if (fortsiege != null)
        {
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
          if (fortsiege.checkIsDefender(((L2PcInstance) attacker).getClan()) && fortsiege.checkIsDefender(getClan()))
          {
            fortsiege = null;
            return false;
          }
         
View Full Code Here

Examples of com.l2jfrozen.gameserver.model.entity.siege.Siege.checkIsDefender()

        Siege siege = SiegeManager.getInstance().getSiege(getX(), getY(), getZ());
        FortSiege fortsiege = FortSiegeManager.getInstance().getSiege(getX(), getY(), getZ());
        if (siege != null)
        {
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
          if (siege.checkIsDefender(((L2PcInstance) attacker).getClan()) && siege.checkIsDefender(getClan()))
          {
            siege = null;
            return false;
          }
         
View Full Code Here

Examples of com.l2jfrozen.gameserver.model.entity.siege.Siege.checkIsDefender()

        Siege siege = SiegeManager.getInstance().getSiege(getX(), getY(), getZ());
        FortSiege fortsiege = FortSiegeManager.getInstance().getSiege(getX(), getY(), getZ());
        if (siege != null)
        {
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
          if (siege.checkIsDefender(((L2PcInstance) attacker).getClan()) && siege.checkIsDefender(getClan()))
          {
            siege = null;
            return false;
          }
         
View Full Code Here

Examples of l2p.gameserver.model.L2Zone.ZoneType.Siege.checkIsDefender()

            player.setXYZInvisible(MapRegion.getTeleToClosestTown(player));
          }
          if(player.isInZone(Siege))
          {
            Siege siege = SiegeManager.getSiege(player, true);
            if(siege != null && !siege.checkIsDefender(player.getClan()))
            {
              if(siege.getHeadquarter(player.getClan()) == null)
              {
                player.setXYZInvisible(MapRegion.getTeleToClosestTown(player));
              }
View Full Code Here

Examples of l2p.gameserver.model.entity.siege.Siege.checkIsDefender()

      {
        activeChar.sendPacket(Msg.IF_A_BASE_CAMP_DOES_NOT_EXIST_RESURRECTION_IS_NOT_POSSIBLE);
        return false;
      }
      // Защищающая сторона, проверка на наличие кристалов в замке
      if(siege.checkIsDefender(clan) && siege.getSiegeUnit().getType() == ResidenceType.Castle && ((CastleSiege) siege).isAllTowersDead())
      {
        activeChar.sendPacket(Msg.THE_GUARDIAN_TOWER_HAS_BEEN_DESTROYED_AND_RESURRECTION_IS_NOT_POSSIBLE);
        return false;
      }
    }
View Full Code Here

Examples of l2p.gameserver.model.entity.siege.Siege.checkIsDefender()

            }
          }
          break;
        case TO_CASTLE:
          isInDefense = false;
          if(siege != null && siege.checkIsDefender(clan))
          {
            isInDefense = true;
          }
          if((clan == null || clan.getHasCastle() == 0) && !isInDefense)
          {
View Full Code Here

Examples of l2p.gameserver.model.entity.siege.Siege.checkIsDefender()

            activeChar.restoreExp(castle.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
          }
          break;
        case TO_FORTRESS:
          isInDefense = false;
          if(siege != null && siege.checkIsDefender(clan))
          {
            isInDefense = true;
          }
          if((clan == null || clan.getHasFortress() == 0) && !isInDefense)
          {
View Full Code Here

Examples of l2p.gameserver.model.entity.siege.Siege.checkIsDefender()

            player.setXYZInvisible(MapRegion.getTeleToClosestTown(player));
          }
          if(player.isInZone(Siege))
          {
            Siege siege = SiegeManager.getSiege(player, true);
            if(siege != null && !siege.checkIsDefender(player.getClan()))
            {
              if(siege.getHeadquarter(player.getClan()) == null)
              {
                player.setXYZInvisible(MapRegion.getTeleToClosestTown(player));
              }
View Full Code Here

Examples of net.sf.l2j.gameserver.model.entity.Siege.checkIsDefender()

      {
        Siege siege = SiegeManager.getInstance().getSiege(getX(), getY(), getZ());
        if (siege != null)
        {
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
          if (siege.checkIsDefender(((L2PcInstance) attacker).getClan()) && siege.checkIsDefender(getClan()))
          {
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.