Examples of checkGLError()


Examples of net.minecraft.src.Minecraft.checkGLError()

        {
            _colorTextureId = GL11.glGenTextures();
            _depthRenderBufferId = GL30.glGenRenderbuffers();

            GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId);
            mc.checkGLError("FBO bind framebuffer");

            GL11.glBindTexture(textureType, _colorTextureId);
            mc.checkGLError("FBO bind texture");

            GL11.glEnable(textureType);
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Examples of net.minecraft.src.Minecraft.checkGLError()

            GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId);
            mc.checkGLError("FBO bind framebuffer");

            GL11.glBindTexture(textureType, _colorTextureId);
            mc.checkGLError("FBO bind texture");

            GL11.glEnable(textureType);
            GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
            GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
            GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null);
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Examples of net.minecraft.src.Minecraft.checkGLError()

            System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

            GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType, _colorTextureId, 0);

            mc.checkGLError("FBO bind texture framebuffer");

            GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId);                // bind the depth renderbuffer
            GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
            GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, _depthRenderBufferId);
            mc.checkGLError("FBO bind depth framebuffer");
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Examples of net.minecraft.src.Minecraft.checkGLError()

            mc.checkGLError("FBO bind texture framebuffer");

            GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId);                // bind the depth renderbuffer
            GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
            GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, _depthRenderBufferId);
            mc.checkGLError("FBO bind depth framebuffer");
        }
        else
        {
            _colorTextureId = GL11.glGenTextures();
            _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT();
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Examples of net.minecraft.src.Minecraft.checkGLError()

        {
            _colorTextureId = GL11.glGenTextures();
            _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT();

            EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId);
            mc.checkGLError("FBO bind framebuffer");

            GL11.glBindTexture(textureType, _colorTextureId);
            mc.checkGLError("FBO bind texture");

            GL11.glEnable(textureType);
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Examples of net.minecraft.src.Minecraft.checkGLError()

            EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId);
            mc.checkGLError("FBO bind framebuffer");

            GL11.glBindTexture(textureType, _colorTextureId);
            mc.checkGLError("FBO bind texture");

            GL11.glEnable(textureType);
            GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
            GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
            GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null);
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Examples of net.minecraft.src.Minecraft.checkGLError()

            GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null);
            System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight);

            EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0);

            mc.checkGLError("FBO bind texture framebuffer");

            EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId);                // bind the depth renderbuffer
            EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
            EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId);
            mc.checkGLError("FBO bind depth framebuffer");
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Examples of net.minecraft.src.Minecraft.checkGLError()

            mc.checkGLError("FBO bind texture framebuffer");

            EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId);                // bind the depth renderbuffer
            EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it
            EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId);
            mc.checkGLError("FBO bind depth framebuffer");
        }

        if (!checkFramebufferStatus())
        {
            // OK, if we have an error here - then throw an exception
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