}
siegeEvent.spawnAction(FortressSiegeEvent.IN_POWER_UNITS, false);
siegeEvent.barrackAction(3, true);
siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
onDecay();
siegeEvent.checkBarracks();
}
/**
* Method powerOff.
* @param powerUnit PowerControlUnitInstance