m_moves.add(new MoveListEntry("U-turn",
new PokemonMove(PokemonType.T_BUG, 70, 1.0, 20) {
public int use(BattleMechanics mech, Pokemon user, Pokemon target) {
int damage = mech.calculateDamage(this, user, target);
target.changeHealth(-damage);
int party = user.getParty();
BattleField field = user.getField();
if (field.getAliveCount(party) > 1) {
field.requestAndWaitForSwitch(party);