player.stop();
player.stopAttack();
loadItemsIntoSlots(player);
loadSpellsIntoSlots(player);
player.cancelTradeInternally(null);
// buddy handling with maps
if(player.hasBuddies()) {
for(String buddyName : player.getBuddies()) {
final Player buddy = SingletonRepository.getRuleProcessor().getPlayer(buddyName);