{
for (int var14 = -rangeWood; var14 <= rangeWood; ++var14)
{
final Block block = world.getBlock(x + var12, y + var13, z + var14);
if (block != null && block.canSustainLeaves(world, x + var12, y + var13, z + var14))
{
adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
}
else if (block != null && block.isLeaves(world, x + var12, y + var13, z + var14))
{