// that will cause any object somewhat near the exploded TNT to take damage
if (obs instanceof TNT) {
TNT c = (TNT) obs;
if (c.getRectangle().intersects(p.getRectangle())) {
p.collided();
projectileList.remove(p);
notifyObservers(new Point(c.getLocation().row - 12, c.getLocation().col - 12));
setChanged();
c.recieveDamage(p.getDamage());
break;