Claw1.render(size);
GL11.glTranslated(0, 0, -2 * clawTrans);
Claw2.render(size);
GL11.glPopMatrix();
if(carriedItem != null) {
if(renderOverride == null || renderOverride.applyRenderChangePlatform(carriedItem.getEntityItem())) {
GL11.glRotated(180, 1, 0, 0);
GL11.glTranslated(0, carriedItem.getEntityItem().getItem() instanceof ItemBlock ? -16.5 / 16F : -17.5 / 16F, 0);
// GL11.glRotated(-90, 0, 1, 0);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);