Examples of applyForward()


Examples of com.ardor3d.math.Transform.applyForward()

                SkeletalDebugger.jointText.setText(i + ". " + joints[i].getName());

                final Transform t = scene.getWorldTransform().multiply(globals[i], store);
                point.zero();
                SkeletalDebugger.jointText.setTranslation(Camera.getCurrentCamera().getScreenCoordinates(
                        t.applyForward(point)));

                final double size = SkeletalDebugger.LABEL_RATIO;
                SkeletalDebugger.jointText.setScale(size, size, -size);

                SkeletalDebugger.jointText.draw(renderer);
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Examples of com.ardor3d.math.type.ReadOnlyTransform.applyForward()

            }
            for (int j = collisionTree._start; j < collisionTree._end; j++) {
                storeB = dataB.getPrimitiveVertices(collisionTree._primitiveIndices[j], collisionTree._section, storeB);
                // to world space
                for (int t = 0; t < storeB.length; t++) {
                    transformB.applyForward(storeB[t]);
                }
                if (Intersection.intersection(storeA, storeB)) {
                    return true;
                }
            }
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Examples of com.ardor3d.math.type.ReadOnlyTransform.applyForward()

            }
            for (int j = collisionTree._start; j < collisionTree._end; j++) {
                storeB = dataB.getPrimitiveVertices(collisionTree._primitiveIndices[j], collisionTree._section, storeB);
                // to world space
                for (int t = 0; t < storeB.length; t++) {
                    transformB.applyForward(storeB[t]);
                }
                if (Intersection.intersection(storeA, storeB)) {
                    test = true;
                    aList.add(new PrimitiveKey(_primitiveIndices[i], _section));
                    bList.add(new PrimitiveKey(collisionTree._primitiveIndices[j], collisionTree._section));
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Examples of com.ardor3d.math.type.ReadOnlyTransform.applyForward()

            Vector3[] points = null;
            for (int i = _start; i < _end; i++) {
                points = data.getPrimitiveVertices(_primitiveIndices[i], _section, points);
                for (int t = 0; t < points.length; t++) {
                    transform.applyForward(points[t]);
                }
                if (ray.intersects(points, null)) {
                    result.add(new PrimitiveKey(_primitiveIndices[i], _section));
                }
            }
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