Examples of allocateAndSetupTexture()


Examples of net.minecraft.src.RenderEngine.allocateAndSetupTexture()

                0, 0, image.getWidth(), image.getHeight(),
                sx, sy, sx + items.getWidth() / 16, sy + items.getHeight() / 16,
                null
            );
        }
        baseTexture = renderEngine.allocateAndSetupTexture(image);

        image = TexturePackAPI.getImage(COMPASS_DIAL_PNG);
        dialTexture = renderEngine.allocateAndSetupTexture(image);

        image = TexturePackAPI.getImage(COMPASS_OVERLAY_PNG);
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Examples of net.minecraft.src.RenderEngine.allocateAndSetupTexture()

            );
        }
        baseTexture = renderEngine.allocateAndSetupTexture(image);

        image = TexturePackAPI.getImage(COMPASS_DIAL_PNG);
        dialTexture = renderEngine.allocateAndSetupTexture(image);

        image = TexturePackAPI.getImage(COMPASS_OVERLAY_PNG);
        if (image == null) {
            overlayTexture = -1;
        } else {
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Examples of net.minecraft.src.RenderEngine.allocateAndSetupTexture()

        image = TexturePackAPI.getImage(COMPASS_OVERLAY_PNG);
        if (image == null) {
            overlayTexture = -1;
        } else {
            overlayTexture = renderEngine.allocateAndSetupTexture(image);
        }

        frameBuffer = glGenFramebuffersEXT();
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBuffer);
        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, targetTexture, 0);
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