Location exit = travelAgent.findOrCreate(startLocation);
// Adjust the exit to make it suitable for players
// Note: this will raise an NPE while trying to fire the PortalExit event
// This is expected behavior
try {
travelAgent.adjustExit((Entity) findSpawnDummyEntity, exit, new Vector(0, 0, 0));
} catch (NullPointerException ex) {
}
// Done!
return exit;
}