Examples of addRPSlot()


Examples of marauroa.common.game.RPClass.addRPSlot()

    player.addAttribute("release", Type.STRING, Definition.PRIVATE);

    player.addAttribute("age", Type.INT, Definition.HIDDEN);

    // Store sheep at DB
    player.addRPSlot("#flock", 1, Definition.HIDDEN);
    player.addAttribute("sheep", Type.INT);

    // Store pets at DB
    player.addRPSlot("#pets", 1, Definition.HIDDEN);
    player.addAttribute("pet", Type.INT);
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Examples of marauroa.common.game.RPClass.addRPSlot()

    // Store sheep at DB
    player.addRPSlot("#flock", 1, Definition.HIDDEN);
    player.addAttribute("sheep", Type.INT);

    // Store pets at DB
    player.addRPSlot("#pets", 1, Definition.HIDDEN);
    player.addAttribute("pet", Type.INT);
    player.addAttribute("cat", Type.INT);
    player.addAttribute("baby_dragon", Type.INT);

    // Bank system
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Examples of marauroa.common.game.RPClass.addRPSlot()

    player.addAttribute("pet", Type.INT);
    player.addAttribute("cat", Type.INT);
    player.addAttribute("baby_dragon", Type.INT);

    // Bank system
    player.addRPSlot("bank", 30, Definition.HIDDEN);
    player.addRPSlot("bank_ados", 30, Definition.HIDDEN);
    player.addRPSlot("zaras_chest_ados", 30, Definition.HIDDEN);
    player.addRPSlot("bank_fado", 30, Definition.HIDDEN);
    player.addRPSlot("bank_nalwor", 30, Definition.HIDDEN);
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Examples of marauroa.common.game.RPClass.addRPSlot()

    player.addAttribute("cat", Type.INT);
    player.addAttribute("baby_dragon", Type.INT);

    // Bank system
    player.addRPSlot("bank", 30, Definition.HIDDEN);
    player.addRPSlot("bank_ados", 30, Definition.HIDDEN);
    player.addRPSlot("zaras_chest_ados", 30, Definition.HIDDEN);
    player.addRPSlot("bank_fado", 30, Definition.HIDDEN);
    player.addRPSlot("bank_nalwor", 30, Definition.HIDDEN);

    // Kills recorder - needed for quest
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Examples of marauroa.common.game.RPClass.addRPSlot()

    player.addAttribute("baby_dragon", Type.INT);

    // Bank system
    player.addRPSlot("bank", 30, Definition.HIDDEN);
    player.addRPSlot("bank_ados", 30, Definition.HIDDEN);
    player.addRPSlot("zaras_chest_ados", 30, Definition.HIDDEN);
    player.addRPSlot("bank_fado", 30, Definition.HIDDEN);
    player.addRPSlot("bank_nalwor", 30, Definition.HIDDEN);

    // Kills recorder - needed for quest
    player.addRPSlot("!kills", 1, Definition.HIDDEN);
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Examples of marauroa.common.game.RPClass.addRPSlot()

    // Bank system
    player.addRPSlot("bank", 30, Definition.HIDDEN);
    player.addRPSlot("bank_ados", 30, Definition.HIDDEN);
    player.addRPSlot("zaras_chest_ados", 30, Definition.HIDDEN);
    player.addRPSlot("bank_fado", 30, Definition.HIDDEN);
    player.addRPSlot("bank_nalwor", 30, Definition.HIDDEN);

    // Kills recorder - needed for quest
    player.addRPSlot("!kills", 1, Definition.HIDDEN);
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Examples of marauroa.common.game.RPClass.addRPSlot()

    // Bank system
    player.addRPSlot("bank", 30, Definition.HIDDEN);
    player.addRPSlot("bank_ados", 30, Definition.HIDDEN);
    player.addRPSlot("zaras_chest_ados", 30, Definition.HIDDEN);
    player.addRPSlot("bank_fado", 30, Definition.HIDDEN);
    player.addRPSlot("bank_nalwor", 30, Definition.HIDDEN);

    // Kills recorder - needed for quest
    player.addRPSlot("!kills", 1, Definition.HIDDEN);

    // Count looted items
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Examples of marauroa.common.game.RPClass.addRPSlot()

    player.addRPSlot("zaras_chest_ados", 30, Definition.HIDDEN);
    player.addRPSlot("bank_fado", 30, Definition.HIDDEN);
    player.addRPSlot("bank_nalwor", 30, Definition.HIDDEN);

    // Kills recorder - needed for quest
    player.addRPSlot("!kills", 1, Definition.HIDDEN);

    // Count looted items
    player.addAttribute("looted_items", Type.MAP, Definition.HIDDEN);

    // We use this for the buddy system
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Examples of marauroa.common.game.RPClass.addRPSlot()

    // Count looted items
    player.addAttribute("looted_items", Type.MAP, Definition.HIDDEN);

    // We use this for the buddy system
    player.addRPSlot("!buddy", 1, Definition.PRIVATE);
    // using additionally a proof of concept for buddies here
    player.addAttribute("buddies", Type.MAP, Definition.PRIVATE);

    player.addRPSlot("!ignore", 1, Definition.PRIVATE);
    player.addAttribute("online", Type.LONG_STRING,
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Examples of marauroa.common.game.RPClass.addRPSlot()

    // We use this for the buddy system
    player.addRPSlot("!buddy", 1, Definition.PRIVATE);
    // using additionally a proof of concept for buddies here
    player.addAttribute("buddies", Type.MAP, Definition.PRIVATE);

    player.addRPSlot("!ignore", 1, Definition.PRIVATE);
    player.addAttribute("online", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));
    player.addAttribute("offline", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));
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