Examples of addNewItem()


Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addNewItem()

    {
      iu.addModifiedItem(addedOfferings);
    }
    else
    {
      iu.addNewItem(addedOfferings);
    }

    addedOfferings = null;

    partyLeader.sendPacket(iu);
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Examples of com.l2jfrozen.gameserver.network.serverpackets.PetInventoryUpdate.addNewItem()

      {
        petIU.addModifiedItem(newItem);
      }
      else
      {
        petIU.addNewItem(newItem);
      }

      ((PetInventory) target).getOwner().getOwner().sendPacket(petIU);
      petIU = null;
    }
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Examples of com.l2jfrozen.gameserver.network.serverpackets.PetInventoryUpdate.addNewItem()

      {
        petIU.addRemovedItem(newItem);
      }
      else
      {
        petIU.addNewItem(newItem);
      }
      ((PetInventory) target).getOwner().getOwner().sendPacket(petIU);
      petIU = null;
    }
    return newItem;
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

      {
        update.addModifiedItem(recieverItem);
      }
      else
      {
        update.addNewItem(recieverItem);
      }

      reciever.sendPacket(update);
    }
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

                                                                                    SevenSigns.RECORD_SEVEN_SIGNS_ID,
                                                                                    1, player, this);

                    // Send inventory update packet
                    iu = new InventoryUpdate();
                    iu.addNewItem(recordSevenSigns);
                    iu.addItem(adenaItem);
                    sendPacket(iu);

                    // Update current load as well
                    su = new StatusUpdate(player.getObjectId());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

      if (item == null || iteme == null)
        continue;

      playerIU.addRemovedItem(iteme);
      if (item.getCount() > rewradItemCount) playerIU.addModifiedItem(item);
      else playerIU.addNewItem(item);

      // Send Char Buy Messages
      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(rewradItemId);
      sm.addNumber(rewradItemCount);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

        iu.addModifiedItem(removedItem);

      if (createditem.getCount() != crystalAmount)
        iu.addModifiedItem(createditem);
      else
        iu.addNewItem(createditem);

      activeChar.sendPacket(iu);
    } else
      activeChar.sendPacket(new ItemList(activeChar, false));
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

            }

            if (playerIU != null)
            {
          if (newItem.getCount() > count) playerIU.addModifiedItem(newItem);
            else playerIU.addNewItem(newItem);
            }
    }

        // Send updated item list to the player
    if (playerIU != null) player.sendPacket(playerIU);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

      if (target instanceof PcInventory)
      {
        L2PcInstance targetPlayer = ((PcInventory)target).getOwner();
        InventoryUpdate playerUI = new InventoryUpdate();
        if (newItem.getCount() > count) playerUI.addModifiedItem(newItem);
          else playerUI.addNewItem(newItem);
        targetPlayer.sendPacket(playerUI);

        // Update current load as well
        StatusUpdate playerSU = new StatusUpdate(targetPlayer.getObjectId());
        playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()

      playerIU.addRemovedItem(itemDel);
      if (itemAdd.getCount() > rewardItemCount)
        playerIU.addModifiedItem(itemAdd);
      else
        playerIU.addNewItem(itemAdd);

      // Send System Messages
      SystemMessage sm = new SystemMessage(
          SystemMessageId.TRADED_S2_OF_CROP_S1);
      sm.addItemName(cropId);
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