(int) Math.sqrt(width * width + height * height) + 1, MUSIC_VOLUME);
// set it at the the exit portal so that it's louder when the player is near
music.setPosition(pos.x, pos.y);
zone.add(music);
zone.addMovementListener(new MazeMovementListener());
return zone;
}
/**
* Drop random prizes to the side corners.