GameState gs = Current.getGameStateByWorld(event.getBlock().getWorld());
if (gs != null)
{
if (event.getBlock().getTypeId() == event.getToBlock().getTypeId())
{
gs.addMapContents(event.getToBlock().getTypeId());
}
// Log.Write("From: " + event.getBlock().getTypeId());
// Log.Write("To: " + event.getToBlock().getTypeId());
// gs.addMapContents(event.getToBlock().getTypeId());
}