player.getInventory().destroyItem(_item, 1, false);
_item = null;
Castle oldOwner = CastleManager.getInstance().getCastleByIndex(_currentTerritoryId);
oldOwner.removeFlag(_baseTerritoryId);
Castle newOwner = CastleManager.getInstance().getCastleByIndex(player.getTerritorySiege());
newOwner.addFlag(_baseTerritoryId);
TerritorySiege.removeFlag(this);
TerritorySiege.spawnFlags(_baseTerritoryId); // Заспавнит только нужный нам флаг в замке
TerritorySiege.setWardLoc(_baseTerritoryId, getLoc());
TerritorySiege.refreshTerritorySkills();
player.sendPacket(Msg.THE_EFFECT_OF_TERRITORY_WARD_IS_DISAPPEARING);