mech.setOriginalJumpMP(dataFile.getDataAsInt("jumpingMP")[0]);
// I keep internal(integral) heat sinks seperate...
if (!dataFile.exists("heatsinks"))
throw new EntityLoadingException("Could not find block.");
mech.addEngineSinks(dataFile.getDataAsInt("heatsinks")[0], false);
if (dataFile.exists("internal_type"))
mech.setStructureType(dataFile.getDataAsInt("internal_type")[0]);
if (dataFile.exists("armor_type"))