for (int x = minX; x < maxX; x++) {
for (int z = minZ; z < maxZ; z++) {
for (int y = minY; y < maxY; y++) {
Block block = world.getBlock(x, y, z);
if(block != null) {
block.addCollisionBoxesToList(world, x, y, z, entityBounds, collidingBoundingBoxes, entity);
}
}
}
}
return collidingBoundingBoxes;