Examples of WalkerRouteTemplate


Examples of lineage2.gameserver.templates.spawn.WalkerRouteTemplate

   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    WalkerRouteTemplate routeTemplate = getActor().getWalkerRouteTemplate();
    if (routeTemplate == null)
    {
      return false;
    }
    boolean LINEAR = (routeTemplate.getRouteType() == RouteType.LINEAR);
    boolean CYCLE = (routeTemplate.getRouteType() == RouteType.CYCLE);
    boolean TELEPORT = (routeTemplate.getRouteType() == RouteType.TELEPORT);
    boolean RANDOM = (routeTemplate.getRouteType() == RouteType.RANDOM);
    if (routeTemplate.getIsRunning())
    {
      getActor().setRunning();
    }
    int pointsCount = routeTemplate.getPointsCount();
    if (pointsCount <= 0)
    {
      return false;
    }
    Route point = null;
    int oldIndex = _routeIndex;
    if (((_routeIndex + _direction) >= pointsCount) || ((_routeIndex + _direction) < 0))
    {
      if (LINEAR)
      {
        _direction *= -1;
        _routeIndex += _direction;
        point = routeTemplate.getPoints().get(_routeIndex);
      }
      else if (CYCLE)
      {
        _direction = 1;
        _routeIndex = 0;
        point = routeTemplate.getPoints().get(_routeIndex);
      }
      else if (TELEPORT)
      {
        _direction = 1;
        _routeIndex = 0;
        point = routeTemplate.getPoints().get(_routeIndex);
      }
      else if (RANDOM)
      {
        randomWalk();
      }
    }
    else
    {
      _routeIndex += _direction;
      point = routeTemplate.getPoints().get(_routeIndex);
    }
    Location nextLoc = point.getLoc();
    long delay = (point.getDelay() <= 0) ? routeTemplate.getDelay() : point.getDelay();
    if (_lastMove == 0)
    {
      _lastMove = System.currentTimeMillis() + delay;
      _routeIndex = oldIndex;
      return false;
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Examples of lineage2.gameserver.templates.spawn.WalkerRouteTemplate

   * @return boolean
   */
  @Override
  protected boolean randomWalk()
  {
    WalkerRouteTemplate routeTemplate = getActor().getWalkerRouteTemplate();
    int AI_WALK_RANGE = routeTemplate.getWalkRange();
    if ((AI_WALK_RANGE == 0) | (routeTemplate.getRouteType() == RouteType.RANDOM))
    {
      return false;
    }
    NpcInstance actor = getActor();
    if (actor == null)
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Examples of lineage2.gameserver.templates.spawn.WalkerRouteTemplate

        int npcId = Integer.parseInt(routeElement.attributeValue("npcId"));
        RouteType type = RouteType.valueOf(routeElement.attributeValue("type"));
        long baseDelay = Long.parseLong(routeElement.attributeValue("delay"));
        boolean isRunning = Boolean.parseBoolean(routeElement.attributeValue("isRunning"));
        int walkRange = Integer.parseInt(routeElement.attributeValue("walkRange"));
        WalkerRouteTemplate template = new WalkerRouteTemplate(npcId, baseDelay, type, isRunning, walkRange);
        for (Iterator<Element> subIterator = routeElement.elementIterator(); subIterator.hasNext();)
        {
          Element subElement = subIterator.next();
          if (subElement.getName().equalsIgnoreCase("point"))
          {
            int x = Integer.parseInt(subElement.attributeValue("x"));
            int y = Integer.parseInt(subElement.attributeValue("y"));
            int z = Integer.parseInt(subElement.attributeValue("z"));
            int h = subElement.attributeValue("h") == null ? -1 : Integer.parseInt(subElement.attributeValue("h"));
            long delay = subElement.attributeValue("delay") == null ? 0 : Long.parseLong(subElement.attributeValue("delay"));
            boolean end = (subElement.attributeValue("endPoint") != null) && Boolean.parseBoolean(routeElement.attributeValue("endPoint"));
            template.setRoute(x, y, z, h, delay, end);
          }
        }
        getHolder().addSpawn(template);
      }
    }
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