Examples of UnleashAbility


Examples of mage.abilities.keyword.UnleashAbility

        // First strike
        this.addAbility(FirstStrikeAbility.getInstance());
        // Haste
        this.addAbility(HasteAbility.getInstance());
        // Unleash
        this.addAbility(new UnleashAbility());
        // Each other creature you control with a +1/+1 counter on it has haste.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));

    }
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Examples of mage.abilities.keyword.UnleashAbility

        // Deathtouch
        this.addAbility(TrampleAbility.getInstance());

        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
       
    }
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Examples of mage.abilities.keyword.UnleashAbility

        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);
        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
       
    }
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Examples of mage.abilities.keyword.UnleashAbility

        this.color.setRed(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(3);
        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
    }
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Examples of mage.abilities.keyword.UnleashAbility

        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
       
        // Chaos Imps has trample as long as it has a +1/+1 counter on it.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new ConditionalContinousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()),
                new SourceHasCounterCondition(CounterType.P1P1),"Chaos Imps has trample as long as it has a +1/+1 counter on it")));
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Examples of mage.abilities.keyword.UnleashAbility

        // Deathtouch
        this.addAbility(DeathtouchAbility.getInstance());

        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
       
    }
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Examples of mage.abilities.keyword.UnleashAbility

        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Unleash
        this.addAbility(new UnleashAbility());

    }
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Examples of mage.abilities.keyword.UnleashAbility

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
    }
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Examples of mage.abilities.keyword.UnleashAbility

        // First strike
        this.addAbility(FirstStrikeAbility.getInstance());
       
        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
       
    }
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Examples of mage.abilities.keyword.UnleashAbility

        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);
        // Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
        this.addAbility(new UnleashAbility());
       
        // {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(new SourcePermanentPowerCount()), new ManaCostsImpl("{2}{B}{R}"));
        ability.addTarget(new TargetPlayer());
        ability.addCost(new SacrificeSourceCost());
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