Examples of TransformGroup


Examples of javax.media.j3d.TransformGroup

    Transform3D tfBox = new Transform3D();
    tfBox.rotY(Math.PI/6);
    Transform3D rotationX = new Transform3D();
    rotationX.rotX(-Math.PI/5);
    tfBox.mul(rotationX);
    TransformGroup tgBox = new TransformGroup(tfBox);
    tgBox.addChild(moveBox);


    //These properties are needed to allow the cube to moved around the scene.
    tgBox.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tgBox.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tgBox.setCapability(TransformGroup.ENABLE_PICK_REPORTING);



    //Generate a golden Appearance for the cylinder.
    Color3f ambientColourCylinder = new Color3f(0.0f,0.0f,0.0f);
    Color3f emissiveColourCylinder = new Color3f(0.0f,0.0f,0.0f);
    Color3f diffuseColourCylinder = new Color3f(0.8f,0.4f,0.0f);
    Color3f specularColourCylinder = new Color3f(0.8f,0.8f,0.0f);
    float shininessCylinder = 100.0f;

    Appearance yellowCylinderApp = new Appearance();

    yellowCylinderApp.setMaterial(new Material(ambientColourCylinder,
                                               emissiveColourCylinder,
                                               diffuseColourCylinder,
                                               specularColourCylinder,
                                               shininessCylinder));


    //Generate the cylinder.
    Cylinder cyli = new Cylinder(0.1f,0.3f,yellowCylinderApp);

    //The CollisionBounds for the cylinder.
    cyli.setCollisionBounds(new BoundingBox(new Point3d(0.0,-0.15,0.0),
                                            new Point3d(0.1,0.15,0.1)));
    cyli.setCollidable(true);

    //Position the cylinder and assign it to a transformation group.
    Transform3D tfCylinder = new Transform3D();
    tfCylinder.mul(rotationX);
    Transform3D positionCyl = new Transform3D();
    positionCyl.setTranslation(new Vector3f(-0.7f,0.0f,0.0f));
    tfCylinder.mul(positionCyl);

    TransformGroup tgCylinder = new TransformGroup(tfCylinder);
    tgCylinder.addChild(cyli);

    //This transformation group is needed for the movement of the cylinder.
    TransformGroup tgmCyl = new TransformGroup();
    tgmCyl.addChild(tgCylinder);

    //The movement from left to right.
    Transform3D escape = new Transform3D();
    Alpha cylAlphaR = new Alpha(1,2000);

    //The starting time is first postponed until "infinity".
    cylAlphaR.setStartTime(Long.MAX_VALUE);

    //The interpolator for the movement.
    float maxRight = 0.5f;
    PositionInterpolator cylMoveR = new PositionInterpolator(cylAlphaR,tgmCyl,
                                                             escape,0.0f,maxRight);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE);
    cylMoveR.setSchedulingBounds(bounds);


    //The same for the movement from right to left.
    Alpha cylAlphaL = new Alpha(1,2000);
    cylAlphaL.setStartTime(Long.MAX_VALUE);

    PositionInterpolator cylMoveL = new PositionInterpolator(cylAlphaL,tgmCyl,
                                                             escape,maxRight,0.0f);

    cylMoveL.setSchedulingBounds(bounds);


    //Add the movements to the transformation group.
    tgmCyl.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tgmCyl.addChild(cylMoveR);
    tgmCyl.addChild(cylMoveL);


    //A Switch for the green and the red sphere.
    Switch colourSwitch = new Switch();
    colourSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);

    //An Appearance for the green sphere.
    Color3f ambientColourGSphere = new Color3f(0.0f,0.8f,0.0f);
    Color3f emissiveColourGSphere = new Color3f(0.0f,0.0f,0.0f);
    Color3f diffuseColourGSphere = new Color3f(0.0f,0.8f,0.0f);
    Color3f specularColourGSphere = new Color3f(0.0f,0.8f,0.0f);
    float shininessGSphere = 1.0f;

    Appearance greenSphereApp = new Appearance();
    greenSphereApp.setMaterial(new Material(ambientColourGSphere,
                                            emissiveColourGSphere,
                                            diffuseColourGSphere,
                                            specularColourGSphere,
                                            shininessGSphere));

    //Generate the green sphere.
    float radius = 0.1f;
    Sphere greenSphere = new Sphere(radius,greenSphereApp);



    //The same for the red sphere.
    Color3f ambientColourRSphere = new Color3f(0.6f,0.0f,0.0f);
    Color3f emissiveColourRSphere = new Color3f(0.0f,0.0f,0.0f);
    Color3f diffuseColourRSphere = new Color3f(0.6f,0.0f,0.0f);
    Color3f specularColourRSphere = new Color3f(0.8f,0.0f,0.0f);
    float shininessRSphere = 20.0f;

    Appearance redSphereApp = new Appearance();

    redSphereApp.setMaterial(new Material(ambientColourRSphere,emissiveColourRSphere,
                             diffuseColourRSphere,specularColourRSphere,shininessRSphere));

    Sphere redSphere = new Sphere(radius,redSphereApp);



    //Add the two spheres to the Switch.
    colourSwitch.addChild(greenSphere);
    colourSwitch.addChild(redSphere);

    //The CollisionBounds for the two spheres.
    colourSwitch.setCollisionBounds(new BoundingSphere(new Point3d(0.0,0.0,0.0),radius));

    //Enable the test for collision.
    colourSwitch.setCollidable(true);

    //The green sphere should be visible in the beginning.
    colourSwitch.setWhichChild(0);

    //A transformation group for the Switch (the spheres).
    Transform3D tfSphere = new Transform3D();
    tfSphere.setTranslation(new Vector3f(0.7f,0.0f,0.0f));
    TransformGroup tgSphere = new TransformGroup(tfSphere);
    tgSphere.addChild(colourSwitch);



    //Generate the scenegraph.
    BranchGroup theScene = new BranchGroup();


    //In order to allow navigation through the scene with the keyboard,
    //everything must be collected in a separate transformation group to which
    //the KeyNavigatorBehavior is applied.
    TransformGroup tgAll = new TransformGroup();
    tgAll.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tgAll.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tgAll.addChild(tgBox);
    tgAll.addChild(tgSphere);
    tgAll.addChild(tgmCyl);
    KeyNavigatorBehavior knb = new KeyNavigatorBehavior(tgAll);
    knb.setSchedulingBounds(bounds);
    tgAll.addChild(knb);
    theScene.addChild(tgAll);

    //The PickTranslateBehavior for moving the blue cube.
    PickTranslateBehavior pickTrans = new PickTranslateBehavior(theScene,myCanvas3D,bounds);
    theScene.addChild(pickTrans);
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