@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
{
if (tileEntity instanceof TileEntityAugmentationTable)
{
TileEntityAugmentationTable tileEntityAugmentationTable = (TileEntityAugmentationTable) tileEntity;
ForgeDirection direction = tileEntityAugmentationTable.getOrientation();
GL11.glPushMatrix();
// Scale, Translate, Rotate
scaleTranslateRotate(x, y, z, direction);