}
private Texture createTexture(int width, int height, ByteBuffer buf) {
ByteBuffer[] data = new ByteBuffer[]{buf};
AssetUri uri = new AssetUri(AssetType.TEXTURE, "engine:terrainPreview");
TextureData texData = new TextureData(width, height, data, Texture.WrapMode.CLAMP, Texture.FilterMode.LINEAR);
return Assets.generateAsset(uri, texData, Texture.class);
}