Examples of Tessellator


Examples of net.minecraft.src.Tessellator

        double j1 = j0 + 1.0;
        double k0 = k;
        double kM = k0 + 0.5;
        double k1 = k0 + 1.0;

        Tessellator tessellator = CTMUtils.newTessellator;
        active = true;

        boolean connectAny = connectWest || connectEast || connectNorth || connectSouth;

        if ((connectEast && connectWest) || !connectAny) {
            // full west-east pane
            setupTileCoords(TileOverride.SOUTH_FACE);
            tessellator.addVertexWithUV(i0, j1, kM, u0, v0);
            tessellator.addVertexWithUV(i0, j0, kM, u0, v1);
            tessellator.addVertexWithUV(i1, j0, kM, u1, v1);
            tessellator.addVertexWithUV(i1, j1, kM, u1, v0);

            setupTileCoords(TileOverride.NORTH_FACE);
            tessellator.addVertexWithUV(i1, j1, kM, u0, v0);
            tessellator.addVertexWithUV(i1, j0, kM, u0, v1);
            tessellator.addVertexWithUV(i0, j0, kM, u1, v1);
            tessellator.addVertexWithUV(i0, j1, kM, u1, v0);
        } else if (connectWest && !connectEast) {
            // west half-pane
            setupTileCoords(TileOverride.SOUTH_FACE);
            tessellator.addVertexWithUV(i0, j1, kM, u0, v0);
            tessellator.addVertexWithUV(i0, j0, kM, u0, v1);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);

            setupTileCoords(TileOverride.NORTH_FACE);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(i0, j0, kM, u1, v1);
            tessellator.addVertexWithUV(i0, j1, kM, u1, v0);
        } else if (!connectWest && connectEast) {
            // east half-pane
            setupTileCoords(TileOverride.SOUTH_FACE);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(i1, j0, kM, u1, v1);
            tessellator.addVertexWithUV(i1, j1, kM, u1, v0);

            setupTileCoords(TileOverride.NORTH_FACE);
            tessellator.addVertexWithUV(i1, j1, kM, u0, v0);
            tessellator.addVertexWithUV(i1, j0, kM, u0, v1);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);
        }

        if ((connectNorth && connectSouth) || !connectAny) {
            // full north-south pane
            setupTileCoords(TileOverride.WEST_FACE);
            tessellator.addVertexWithUV(iM, j1, k0, u0, v0);
            tessellator.addVertexWithUV(iM, j0, k0, u0, v1);
            tessellator.addVertexWithUV(iM, j0, k1, u1, v1);
            tessellator.addVertexWithUV(iM, j1, k1, u1, v0);

            setupTileCoords(TileOverride.EAST_FACE);
            tessellator.addVertexWithUV(iM, j1, k1, u0, v0);
            tessellator.addVertexWithUV(iM, j0, k1, u0, v1);
            tessellator.addVertexWithUV(iM, j0, k0, u1, v1);
            tessellator.addVertexWithUV(iM, j1, k0, u1, v0);
        } else if (connectNorth && !connectSouth) {
            // north half-pane
            setupTileCoords(TileOverride.WEST_FACE);
            tessellator.addVertexWithUV(iM, j1, k0, u0, v0);
            tessellator.addVertexWithUV(iM, j0, k0, u0, v1);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);

            setupTileCoords(TileOverride.EAST_FACE);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(iM, j0, k0, u1, v1);
            tessellator.addVertexWithUV(iM, j1, k0, u1, v0);
        } else if (!connectNorth && connectSouth) {
            // south half-pane
            setupTileCoords(TileOverride.WEST_FACE);
            tessellator.addVertexWithUV(iM, j1, kM, uM, v0);
            tessellator.addVertexWithUV(iM, j0, kM, uM, v1);
            tessellator.addVertexWithUV(iM, j0, k1, u1, v1);
            tessellator.addVertexWithUV(iM, j1, k1, u1, v0);

            setupTileCoords(TileOverride.EAST_FACE);
            tessellator.addVertexWithUV(iM, j1, k1, uM, v0);
            tessellator.addVertexWithUV(iM, j0, k1, uM, v1);
            tessellator.addVertexWithUV(iM, j0, kM, u1, v1);
            tessellator.addVertexWithUV(iM, j1, kM, u1, v0);
        }
    }
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Examples of org.terasology.rendering.primitives.Tessellator

        initialize(texWidth);
    }

    private void initialize(Vector2f effectsTextureWidth) {
        Vector2f texPos = new Vector2f(0.0f, 0.0f);
        Tessellator tessellator = new Tessellator();
        TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, 1f), texPos, effectsTextureWidth, 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
        overlayMesh = tessellator.generateMesh();
        tessellator = new Tessellator();
        TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, .2f), texPos, effectsTextureWidth, 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
        overlayMesh2 = tessellator.generateMesh();
        defaultTextured = Assets.getMaterial("engine:prog.defaultTextured");
    }
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