case NetworkConstants.TANK:
Tank tank = (Tank) object;
syncManager.register(object, new TankSynchronizeCreateMessage(tank), rate);
break;
case NetworkConstants.TEAPOT:
Teapot teapot = (Teapot) object;
syncManager.register(object, new TeapotSynchronizeCreateMessage(teapot), rate);
break;
case NetworkConstants.PHYSICS_FIREABLE:
PhysicsFireable pFire = (PhysicsFireable) object;
// Possibly need to pass the actual class(MissleFireable, ect.) rather than it's parent class(Physics Fireable)