Examples of TeamSpawnStyle


Examples of com.tommytony.war.config.TeamSpawnStyle

    }
    int x = teamSpawn.getBlockX();
    int y = teamSpawn.getBlockY();
    int z = teamSpawn.getBlockZ();

    TeamSpawnStyle style = this.getTeamConfig().resolveSpawnStyle();
    if (style.equals(TeamSpawnStyle.INVISIBLE)) {
      spawnVolume.setCornerOne(this.warzone.getWorld().getBlockAt(x, y - 1, z));
      spawnVolume.setCornerTwo(this.warzone.getWorld().getBlockAt(x, y + 3, z));
    } else if (style.equals(TeamSpawnStyle.SMALL)) {
      spawnVolume.setCornerOne(this.warzone.getWorld().getBlockAt(x - 1, y - 1, z - 1));
      spawnVolume.setCornerTwo(this.warzone.getWorld().getBlockAt(x + 1, y + 3, z + 1));
    } else {
      // flat or big
      spawnVolume.setCornerOne(this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 2));
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Examples of com.tommytony.war.config.TeamSpawnStyle

    int y = teamSpawn.getBlockY();
    int z = teamSpawn.getBlockZ();
   
    ItemStack light = this.warzone.getWarzoneMaterials().getLightBlock();

    TeamSpawnStyle style = this.getTeamConfig().resolveSpawnStyle();
    if (!style.equals(TeamSpawnStyle.INVISIBLE)) {
      // first ring
      this.setBlock(x + 1, y - 1, z + 1, this.kind);
      this.setBlock(x + 1, y - 1, z, this.kind);
      this.setBlock(x + 1, y - 1, z - 1, this.kind);
      this.setBlock(x, y - 1, z + 1, this.kind);
      BlockState lightBlock = this.warzone.getWorld().getBlockAt(x, y - 1, z).getState();
      lightBlock.setType(light.getType());
      lightBlock.setData(light.getData());
      lightBlock.update(true);
      this.setBlock(x, y - 1, z - 1, this.kind);
      this.setBlock(x - 1, y - 1, z + 1, this.kind);
      this.setBlock(x - 1, y - 1, z, this.kind);
      this.setBlock(x - 1, y - 1, z - 1, this.kind);
    }

    // Orientation
    int yaw = 0;
    if (teamSpawn.getYaw() >= 0) {
      yaw = (int) (teamSpawn.getYaw() % 360);
    } else {
      yaw = (int) (360 + (teamSpawn.getYaw() % 360));
    }
    Block signBlock = null;
    BlockFace signDirection = null;

    if (style.equals(TeamSpawnStyle.SMALL)) {
      // SMALL style
      if (yaw >= 0 && yaw < 90) {
        signDirection = BlockFace.SOUTH_WEST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.NORTH()).getRelative(Direction.WEST());
      } else if (yaw >= 90 && yaw <= 180) {
        signDirection = BlockFace.NORTH_WEST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.NORTH()).getRelative(Direction.EAST());
      } else if (yaw >= 180 && yaw < 270) {
        signDirection = BlockFace.NORTH_EAST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.SOUTH()).getRelative(Direction.EAST());
      } else if (yaw >= 270 && yaw <= 360) {
        signDirection = BlockFace.SOUTH_EAST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.SOUTH()).getRelative(Direction.WEST());
      }
    } else if (!style.equals(TeamSpawnStyle.INVISIBLE)) {
      // outer ring (FLAT or BIG)
      this.setBlock(x + 2, y - 1, z + 2, this.kind);
      this.setBlock(x + 2, y - 1, z + 1, this.kind);
      this.setBlock(x + 2, y - 1, z, this.kind);
      this.setBlock(x + 2, y - 1, z - 1, this.kind);
      this.setBlock(x + 2, y - 1, z - 2, this.kind);

      this.setBlock(x - 1, y - 1, z + 2, this.kind);
      this.setBlock(x - 1, y - 1, z - 2, this.kind);

      this.setBlock(x, y - 1, z + 2, this.kind);
      this.setBlock(x, y - 1, z - 2, this.kind);

      this.setBlock(x + 1, y - 1, z + 2, this.kind);
      this.setBlock(x + 1, y - 1, z - 2, this.kind);

      this.setBlock(x - 2, y - 1, z + 2, this.kind);
      this.setBlock(x - 2, y - 1, z + 1, this.kind);
      this.setBlock(x - 2, y - 1, z, this.kind);
      this.setBlock(x - 2, y - 1, z - 1, this.kind);
      this.setBlock(x - 2, y - 1, z - 2, this.kind);

      if (yaw >= 0 && yaw < 90) {
        signDirection = BlockFace.SOUTH_WEST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.NORTH(), 2).getRelative(Direction.WEST(), 2);

        if (style.equals(TeamSpawnStyle.BIG)) {
          // rim
          this.setBlock(x - 2, y, z - 1, this.kind);
          this.setBlock(x - 2, y, z - 2, this.kind);
          this.setBlock(x - 1, y, z - 2, this.kind);
          this.setBlock(x, y, z - 2, this.kind);
          this.setBlock(x + 1, y, z - 2, this.kind);
          this.setBlock(x + 2, y, z - 2, this.kind);
          this.setBlock(x + 2, y, z - 1, this.kind);
          this.setBlock(x + 2, y, z, this.kind);
          this.setBlock(x + 2, y, z + 1, this.kind);
          this.setBlock(x + 2, y, z + 2, this.kind);
          this.setBlock(x + 1, y, z + 2, this.kind);

          // tower
          this.setBlock(x, y + 1, z - 2, this.kind);
          this.setBlock(x + 1, y + 1, z - 2, this.kind);
          this.setBlock(x + 2, y + 1, z - 2, this.kind);
          this.setBlock(x + 2, y + 1, z - 1, this.kind);
          this.setBlock(x + 2, y + 1, z, this.kind);

          this.setBlock(x + 1, y + 2, z - 2, this.kind);
          this.setBlock(x + 2, y + 2, z - 2, this.kind);
          this.setBlock(x + 2, y + 2, z - 1, this.kind);

          this.setBlock(x + 2, y + 3, z - 2, this.kind);
        }
      } else if (yaw >= 90 && yaw <= 180) {
        signDirection = BlockFace.NORTH_WEST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.NORTH(), 2).getRelative(Direction.EAST(), 2);
        if (style.equals(TeamSpawnStyle.BIG)) {
          // rim
          this.setBlock(x + 1, y, z - 2, this.kind);
          this.setBlock(x + 2, y, z - 2, this.kind);
          this.setBlock(x + 2, y, z - 1, this.kind);
          this.setBlock(x + 2, y, z, this.kind);
          this.setBlock(x + 2, y, z + 1, this.kind);
          this.setBlock(x + 2, y, z + 2, this.kind);
          this.setBlock(x + 1, y, z + 2, this.kind);
          this.setBlock(x, y, z + 2, this.kind);
          this.setBlock(x - 1, y, z + 2, this.kind);
          this.setBlock(x - 2, y, z + 2, this.kind);
          this.setBlock(x - 2, y, z + 1, this.kind);

          // tower
          this.setBlock(x + 2, y + 1, z, this.kind);
          this.setBlock(x + 2, y + 1, z + 1, this.kind);
          this.setBlock(x + 2, y + 1, z + 2, this.kind);
          this.setBlock(x + 1, y + 1, z + 2, this.kind);
          this.setBlock(x, y + 1, z + 2, this.kind);

          this.setBlock(x + 2, y + 2, z + 1, this.kind);
          this.setBlock(x + 2, y + 2, z + 2, this.kind);
          this.setBlock(x + 1, y + 2, z + 2, this.kind);

          this.setBlock(x + 2, y + 3, z + 2, this.kind);
        }
      } else if (yaw >= 180 && yaw < 270) {
        signDirection = BlockFace.NORTH_EAST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.SOUTH(), 2).getRelative(Direction.EAST(), 2);
        if (style.equals(TeamSpawnStyle.BIG)) {
          // rim
          this.setBlock(x + 2, y, z + 1, this.kind);
          this.setBlock(x + 2, y, z + 2, this.kind);
          this.setBlock(x + 1, y, z + 2, this.kind);
          this.setBlock(x, y, z + 2, this.kind);
          this.setBlock(x - 1, y, z + 2, this.kind);
          this.setBlock(x - 2, y, z + 2, this.kind);
          this.setBlock(x - 2, y, z + 1, this.kind);
          this.setBlock(x - 2, y, z, this.kind);
          this.setBlock(x - 2, y, z - 1, this.kind);
          this.setBlock(x - 2, y, z - 2, this.kind);
          this.setBlock(x - 1, y, z - 2, this.kind);

          // tower
          this.setBlock(x, y + 1, z + 2, this.kind);
          this.setBlock(x - 1, y + 1, z + 2, this.kind);
          this.setBlock(x - 2, y + 1, z + 2, this.kind);
          this.setBlock(x - 2, y + 1, z + 1, this.kind);
          this.setBlock(x - 2, y + 1, z, this.kind);

          this.setBlock(x - 1, y + 2, z + 2, this.kind);
          this.setBlock(x - 2, y + 2, z + 2, this.kind);
          this.setBlock(x - 2, y + 2, z + 1, this.kind);

          this.setBlock(x - 2, y + 3, z + 2, this.kind);
        }
      } else if (yaw >= 270 && yaw <= 360) {
        signDirection = BlockFace.SOUTH_EAST.getOppositeFace();
        signBlock = this.warzone.getWorld().getBlockAt(x, y, z).getRelative(Direction.SOUTH(), 2).getRelative(Direction.WEST(), 2);
        if (style.equals(TeamSpawnStyle.BIG)) {
          // rim
          this.setBlock(x - 1, y, z + 2, this.kind);
          this.setBlock(x - 2, y, z + 2, this.kind);
          this.setBlock(x - 2, y, z + 1, this.kind);
          this.setBlock(x - 2, y, z, this.kind);
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