Examples of TakeCharacterMessage


Examples of clueless.messaging.TakeCharacterMessage

      fireCharactersRequestEvent(new CharactersRequestEvent(this));
      return;
    }else if(event.getMessage() instanceof TakeCharacterMessage) {
      if (isServer){
        //TODO: Make setPlayerCharacter return boolean for success (non duplicate)
        TakeCharacterMessage msg = (TakeCharacterMessage)event.getMessage();
        game.setPlayerCharacter(msg.getPlayer(), msg.getCharacterName());
        server.sendAll(new CharactersAvailableMessage(game));
        characterNames.add(msg.getCharacterName());
        if(characterNames.size() == this.numPlayers){
          // All of the players have selected their characters.
          // Tell everyone to draw their board and determine who goes first.
          server.sendAll(new DrawPawnsMessage(characterNames));
         
          Player firstPlayer = null;
          for(Player player : game.getPlayers()){
            if(player.getCharacter()== CharacterName.MISS_SCARLET){
              // Miss scarlet always goes first according to Clue rules.
              firstPlayer = player;
            }
          }
          if(firstPlayer == null){
            // Miss Scarlet is not in play so just choose someone to go first.
            firstPlayer = game.getPlayers().get(0);
          }
          currentPlayer = firstPlayer;
          this.fireTextStatusEvent(new TextStatusEvent(this, "Player "+ firstPlayer.getCharacter().toString() + " will go first. "));
         
          // Game on - start first turn.
          HallwayName hallwy = BoardView.getDefaultHall(currentPlayer.getCharacter());
          Hallway currHallwy = null;
          for(Location space : game.getSpaces()){
            if(space.getLocationType() == LocationType.HALLWAY_TYPE){
              if(((Hallway)space).getHallwayName() == hallwy){
                currHallwy = (Hallway)space;
              }
            }
          }
          server.send(currentPlayer, new AvailableMoveMessage(game.getValidMoves(currHallwy), currentPlayer.getCharacter()));
        }
      }
    }else if(event.getMessage() instanceof EndTurnMessage){
      if(isServer){
        //Move to the next player when we receive this message
        this.getNextPlayer();
        //TODO: Send available move message?  This still needs to be tested
        for(Location location : game.getSpaces()){
          Player player = location.getPlayer();
          if(player != null){
            if(player.getUUID().equals(currentPlayer.getUUID())){
              server.send(currentPlayer, new AvailableMoveMessage(game.getValidMoves(location), currentPlayer.getCharacter()));
              fireTextStatusEvent(new TextStatusEvent(this, "It is now " + currentPlayer.getCharacter() + "'s turn."))
            }
          }
        }
      }
      return;
    }else if(event.getMessage() instanceof TextStatusMessage && !(event.getMessage() instanceof ShowTextStatusMessage)){
      //Text status message sent from server
      ShowTextStatusMessage msg = new ShowTextStatusMessage(((TextStatusMessage) event.getMessage()).getMessageText());
      if(isServer)
      {
        server.sendAll(msg);
      }
    }else if(event.getMessage() instanceof CharacterSelectedMessage) {
      fireCharacterSelectedEvent(new CharacterSelectedEvent(this,
          ((CharacterSelectedMessage) event.getMessage()).getCharacter()));
      return;
    }else if(event.getMessage() instanceof AccusationMessage){
      AccusationMessage msg = ((AccusationMessage)event.getMessage());
      this.fireMakeAccusationEvent(new MakeAccusationEvent(event, msg.getTheory()));
      return;
    }else if(event.getMessage() instanceof SuggestionMessage){
      SuggestionMessage msg = ((SuggestionMessage)event.getMessage());
      this.fireMakeSuggestionEvent(new MakeSuggestionEvent(event, msg.getTheory()));
      return;
    }else if (event.getMessage() instanceof SuggestionDisprovedMessage)
    {
     
    }else if(event.getMessage() instanceof SuggestionDisprovedNeedFeedBackMessage){
      this.fireSuggestionDisprovedNeedFeedBackEvent(new SuggestionDisprovedNeedFeedBackEvent(this, ((SuggestionDisprovedNeedFeedBackMessage)event.getMessage()).getSuggestion(), ((SuggestionDisprovedNeedFeedBackMessage)event.getMessage()).getCards()));
    }else if(event.getMessage() instanceof SuggestionDisprovedCardMessage){
      if(isServer && !(client.getPlayer().getUUID().equals(currentPlayer.getUUID())))
      {
        //Forward the message onto the client
        server.send(currentPlayer, event.getMessage());
        //fireDisproveCardEvent(new DisproveCardEvent(this, ((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard()));
      }
      //Show a message box indicating what card was disproved
      String card = "";
      if(((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard() instanceof WeaponCard)
        card = ((WeaponCard)((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard()).getWeaponType().toString();
      else if(((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard() instanceof LocationCard)
        card = ((LocationCard)((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard()).getLocationName().toString();
      else if (((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard() instanceof CharacterCard)
        card = ((CharacterCard)((SuggestionDisprovedCardMessage)event.getMessage()).getDisprovedCard()).getCharacterName().toString();
     
      JOptionPane.showMessageDialog(null,  card + " has been disproven.");
    }else if(event.getMessage() instanceof EndGameMessage){
      EndGameMessage msg = (EndGameMessage) event.getMessage();
      JOptionPane.showMessageDialog(null, "Game Over!  " + msg.getWinner().getCharacter().toString() + " has solved the case!");
      mainView.quitGame();
      client.disconnect();
      if(isServer)
      {
        server.disconnect();
View Full Code Here

Examples of clueless.messaging.TakeCharacterMessage

  }


  @Override
  public void handleCharacterSelectedEvent(CharacterSelectedEvent event) {   
  client.send(new TakeCharacterMessage(client.getPlayer(), event.getName()));
    mainView.initialView()
  }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.