Examples of SpriteCache


Examples of com.badlogic.gdx.graphics.g2d.SpriteCache

  /** @param cacheSize The maximum number of tiles that can be cached. */
  public OrthoCachedTiledMapRenderer (TiledMap map, float unitScale, int cacheSize) {
    this.map = map;
    this.unitScale = unitScale;
    spriteCache = new SpriteCache(cacheSize, true);
  }
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Examples of games.stendhal.client.sprite.SpriteCache

   *            The outfit code.
   *
   * @return An walking state tileset.
   */
  public Sprite getOutfit(final int code) {
    final SpriteCache cache = SpriteCache.get();

    final OutfitRef reference = new OutfitRef(code);

    Sprite sprite = cache.get(reference);

    if (sprite == null) {
      sprite = buildOutfit(code);
      cache.add(reference, sprite);
    }

    return sprite;
  }
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Examples of games.stendhal.client.sprite.SpriteCache

   * @param renderers slave layers
   */
  private void createComposites(List<TileRenderer> renderers) {
    int size = width * height;
    spriteMap = new Sprite[size];
    SpriteCache cache = SpriteCache.get();
    int layers = renderers.size();
   
    List<Sprite> slaveSprites = new ArrayList<Sprite>(layers);
   
    for (int i = 0; i < size; i++) {
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