Examples of SpaceObject


Examples of inheritance.SpaceObject

@SuppressWarnings("all")
public class SpaceObjectTest extends TestCase {
  private SpaceObject spaceObject;
 
  private SpaceObject _init_spaceObject() {
    SpaceObject _spaceObject = new SpaceObject();
    return _spaceObject;
  }
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Examples of inheritance.SpaceObject

  }
 
  private SpaceObject so1;
 
  private SpaceObject _init_so1() {
    SpaceObject _createSpaceObject = this.createSpaceObject(0.0d, 0.0d, 7.0, 0.0d, 7.0, 7.0d, 0.0, 7.0d);
    return _createSpaceObject;
  }
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Examples of inheritance.SpaceObject

  }
 
  private SpaceObject so2;
 
  private SpaceObject _init_so2() {
    SpaceObject _createSpaceObject = this.createSpaceObject(2.0d, 2.0d, 8.0, 2.0d, 8.0, 8.0d, 2.0, 8.0d);
    return _createSpaceObject;
  }
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Examples of inheritance.SpaceObject

  }
 
  private SpaceObject so3;
 
  private SpaceObject _init_so3() {
    SpaceObject _createSpaceObject = this.createSpaceObject(5.0d, 1.0d, 9.0, 5.0d, 5.0, 9.0d, 1.0, 5.0d);
    return _createSpaceObject;
  }
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Examples of inheritance.SpaceObject

  }
 
  private SpaceObject so4;
 
  private SpaceObject _init_so4() {
    SpaceObject _createSpaceObject = this.createSpaceObject(9.0d, 6.0d, 13.0, 10.0d, 9.0, 14.0d, 5.0, 10.0d);
    return _createSpaceObject;
  }
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Examples of inheritance.SpaceObject

    so4 = _init_so4();
   
  }
 
  private SpaceObject createSpaceObject(final double... xys) {
    SpaceObject _xblockexpression = null;
    {
      SpaceObject _spaceObject = new SpaceObject();
      final SpaceObject so = _spaceObject;
      ObservableList<Double> _points = so.getPoints();
      Iterables.<Double>addAll(_points, ((Iterable<? extends Double>)Conversions.doWrapArray(xys)));
      _xblockexpression = (so);
    }
    return _xblockexpression;
  }
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Examples of net.cis.common.model.spaceobject.SpaceObject

    tcc.AddTimedCallback(new ICallback()
      {
      @Override
      public void execute()
        {
        SpaceObject so = SpaceobjectFactory.eINSTANCE.createAsteroid();
       
        so.setId(nextID++);
        so.setLocation(pos);
        so.setName(name);
        so.setRotation(new Quaternion());
        so.setLinearVelocity(new Vector3f());
        so.setAngularVelocity(new Quaternion());

        Node fighter = new Node(name);
        ControlledSpaceObject cso = new ControlledSpaceObject(so, fighter);
        cso.setDebugDisplay(name);
        cso.setGameThreadCallback(new SpatialUpdater(cso));
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