Examples of SlotCharge


Examples of mekanism.common.inventory.slot.SlotEnergy.SlotCharge

  public ContainerEnergyCube(InventoryPlayer inventory, TileEntityEnergyCube unit)
  {
    tileEntity = unit;
    addSlotToContainer(new SlotDischarge(unit, 1, 17, 35));
    addSlotToContainer(new SlotCharge(unit, 0, 143, 35));

    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
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Examples of mekanism.common.inventory.slot.SlotEnergy.SlotCharge

  public ContainerBioGenerator(InventoryPlayer inventory, TileEntityBioGenerator tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 17, 35));
    addSlotToContainer(new SlotCharge(tentity, 1, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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Examples of mekanism.common.inventory.slot.SlotEnergy.SlotCharge

  public ContainerGasGenerator(InventoryPlayer inventory, TileEntityGasGenerator tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 17, 35));
    addSlotToContainer(new SlotCharge(tentity, 1, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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Examples of mekanism.common.inventory.slot.SlotEnergy.SlotCharge

  private TileEntitySolarGenerator tileEntity;

  public ContainerSolarGenerator(InventoryPlayer inventory, TileEntitySolarGenerator tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new SlotCharge(tentity, 0, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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Examples of mekanism.common.inventory.slot.SlotEnergy.SlotCharge

  public ContainerHeatGenerator(InventoryPlayer inventory, TileEntityHeatGenerator tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 17, 35));
    addSlotToContainer(new SlotCharge(tentity, 1, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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Examples of mekanism.common.inventory.slot.SlotEnergy.SlotCharge

  private TileEntityWindTurbine tileEntity;

  public ContainerWindTurbine(InventoryPlayer inventory, TileEntityWindTurbine tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new SlotCharge(tentity, 0, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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