public AnimatAction Gravity(LemmingBody body, AnimatAction animatAction)
{
for(int index2=0; index2<mapElements.size(); index2++)
{
SituatedObject element = mapElements.get(index2);
if (element != null)
{
if (collision(body.getX(), body.getWidth() + body.getX(), element.getX(), element.getWidth() + element.getX())
&& collision(body.getY(), body.getHeight() + body.getY(), element.getY(), element.getHeight() + element.getY()))
{
body.setFallingTime(0);
return new AnimatAction(body, new Vector2d(animatAction.getTranslation().x, (double) 0), animatAction.getRotation());
}
}