* uniform variable to change
* @param value
* the new value
*/
public void setUniform(final String name, final ReadOnlyVector3 value) {
final ShaderVariableFloat3 shaderUniform = getShaderUniform(name, ShaderVariableFloat3.class);
shaderUniform.value1 = (float) value.getX();
shaderUniform.value2 = (float) value.getY();
shaderUniform.value3 = (float) value.getZ();
setNeedsRefresh(true);