Examples of ShaderProgram


Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

    shaderProgram.Stop();
  }
 
    public void setup() throws Exception
    {
      shaderProgram = new ShaderProgram();
      boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader.vert"
          , Settings.RESOURCE_DIR + "/shaders/fragment-shader.frag"},
          new String[] {"vertexPosition", "texPosition", "aVertexNormal"});
     
      if(!shaderLoadingStatus)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-3.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-3.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
   private void initShaders() throws Exception {

     shaderProgram = new ShaderProgram();
     boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
         , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
         new String[] {"vertexPosition", "texPosition", "aVertexNormal"});

     if(!shaderLoadingStatus)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.ShaderProgram

   * Creates the ShaderProgram used by the example to render.
   * @throws Exception
   */
  private void initShaders() throws Exception {
   
      shaderProgram = new ShaderProgram();
      boolean shaderLoadingStatus = shaderProgram.Load(new String[] {Settings.RESOURCE_DIR + "/shaders/vertex-shader-2.vert"
          , Settings.RESOURCE_DIR + "/shaders/fragment-shader-2.frag"},
          new String[] {"vertexPosition", "texPosition", "aVertexNormal"});
     
      if(!shaderLoadingStatus)
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Examples of de.lv.jvoxgl.render.ShaderProgram

   
    world = new World(16, 256, 16);
    JVoxGL voxgl = new JVoxGL(world, 1024,768);
    JVoxGLTest.createChunk(world);
   
    ShaderProgram shader = new ShaderProgram(2);
    try {
      shader.loadShader(0, GL20.GL_VERTEX_SHADER, new File("vertex.glsl"));
      shader.loadShader(1, GL20.GL_FRAGMENT_SHADER, new File("fragment.glsl"));
    } catch (IOException e) {
      e.printStackTrace();
    }
   
    HashMap<Integer, String> att = new HashMap<Integer, String>();
    att.put(0, "in_Position");
    shader.create(att);
   
    world.setShader(shader);
   
    cam = new FPSCameraController(0, -30, -40);
    Mouse.setGrabbed(true);
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Examples of mdesl.graphics.glutils.ShaderProgram

  private Color color = new Color();
  private boolean drawing = false;
 
  public static ShaderProgram getDefaultShader() throws LWJGLException {
    return defaultShader == null ? (defaultShader = new ShaderProgram(DEFAULT_VERT_SHADER, DEFAULT_FRAG_SHADER,
        ATTRIBUTES)) : defaultShader;
  }
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