throw new UnsupportedOperationException("The shaderGenerator was not properly initialized, call initialize(Technique) before any generation");
}
DefineList defines = technique.getAllDefines();
TechniqueDef def = technique.getDef();
ShaderGenerationInfo info = def.getShaderGenerationInfo();
String vertexSource = buildShader(def.getShaderNodes(), info, ShaderType.Vertex);
String fragmentSource = buildShader(def.getShaderNodes(), info, ShaderType.Fragment);
Shader shader = new Shader();