Examples of SF2Soundbank


Examples of com.sun.media.sound.SF2Soundbank

            false);

    public static SF2Soundbank createTestSoundbank() {
        // Create impulse instrument
        // used to measure timing of note-on playback
        SF2Soundbank soundbank = new SF2Soundbank();
        float[] data = new float[100];
        Arrays.fill(data, 0);
        data[0] = 1.0f;
        byte[] bdata = new byte[data.length * format.getFrameSize()];
        AudioFloatConverter.getConverter(format).toByteArray(data, bdata);

        SF2Sample sample = new SF2Sample(soundbank);
        sample.setName("Test Sample");
        sample.setData(bdata);
        sample.setSampleRate((long) format.getSampleRate());
        sample.setOriginalPitch(69);
        soundbank.addResource(sample);

        SF2Layer layer = new SF2Layer(soundbank);
        layer.setName("Test Layer");
        soundbank.addResource(layer);
        SF2LayerRegion region = new SF2LayerRegion();
        region.setSample(sample);
        layer.getRegions().add(region);

        SF2Instrument ins = new SF2Instrument(soundbank);
        ins.setName("Test Instrument");
        soundbank.addInstrument(ins);
        SF2InstrumentRegion insregion = new SF2InstrumentRegion();
        insregion.setLayer(layer);
        ins.getRegions().add(insregion);

        return soundbank;
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Examples of com.sun.media.sound.SF2Soundbank

        return soundbank;
    }

    public static Soundbank createTestSoundbankWithChannelMixer() {
        SF2Soundbank soundbank = createTestSoundbank();

        SimpleSoundbank simplesoundbank = new SimpleSoundbank();
        SimpleInstrument simpleinstrument = new SimpleInstrument() {

            public ModelChannelMixer getChannelMixer(MidiChannel channel,
                    AudioFormat format) {
                return new ModelAbstractChannelMixer() {
                    boolean active = true;

                    public boolean process(float[][] buffer, int offset, int len) {
                        for (int i = 0; i < buffer.length; i++) {
                            float[] cbuffer = buffer[i];
                            for (int j = 0; j < cbuffer.length; j++) {
                                cbuffer[j] = -cbuffer[j];
                            }
                        }
                        return active;
                    }

                    public void stop() {
                        active = false;
                    }
                };
            }

        };
        simpleinstrument.add(soundbank.getInstruments()[0]);
        simplesoundbank.addInstrument(simpleinstrument);

        return simplesoundbank;
    }
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Examples of com.sun.media.sound.SF2Soundbank

        Map<String, Object> p = new HashMap<String, Object>();
        p.put("max polyphony", new Integer(5));
        AudioInputStream stream = synth.openStream(format, p);
                       
        // Create instrument with too many regions (more than max polyphony)
        SF2Soundbank sf2 = new SF2Soundbank();
       
        SF2Sample sample = new SF2Sample(sf2);
        sample.setName("test sample");
        sample.setData(new byte[100]);
        sample.setSampleRate(44100);
        sample.setOriginalPitch(20);
        sf2.addResource(sample);       
       
        SF2Layer layer = new SF2Layer(sf2);
        layer.setName("test layer");
        sf2.addResource(layer);

        for (int i = 0; i < 100; i++) {
            SF2LayerRegion region = new SF2LayerRegion();
            region.setSample(sample);
            layer.getRegions().add(region);
        }
       
        SF2Instrument ins = new SF2Instrument(sf2);
        ins.setPatch(new Patch(0,0));
        ins.setName("test instrument");
        sf2.addInstrument(ins);
       
        SF2InstrumentRegion insregion = new SF2InstrumentRegion();
        insregion.setLayer(layer);
        ins.getRegions().add(insregion);
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