Examples of SettlementImprovementCompletedMessage


Examples of org.freerealm.player.SettlementImprovementCompletedMessage

            if (settlement.canBuild(currentProduction)) {
                if (currentProduction instanceof SettlementImprovementType) {
                    Executor.getInstance().execute(new AddSettlementImprovementCommand(settlement, (SettlementImprovementType) currentProduction));
                    settlement.removeFromProductionQueue(0);
                    StringBuffer messageText = new StringBuffer("City of " + settlement.getName() + " has completed " + currentProduction);
                    SettlementImprovementCompletedMessage message = new SettlementImprovementCompletedMessage();
                    message.setSubject("Building complete");
                    message.setText(messageText);
                    message.setTurnSent(realm.getNumberOfTurns());
                    message.setSettlement(settlement);
                    message.setSettlementImprovementType((SettlementImprovementType) currentProduction);
                    message.setNextProduction(settlement.getCurrentProduction());
                    settlement.getPlayer().addMessage(message);
                } else if (currentProduction instanceof UnitType) {
                    if (((UnitType) currentProduction).getAbility("BuildCity") != null) {
                        int cityFoundingPopulation = Integer.parseInt(realm.getProperty("city_founding_population"));
                        if (settlement.getPopulation() < cityFoundingPopulation) {
                            StringBuffer messageText = new StringBuffer("Not enough population for unit");
                            DefaultMessage message = new DefaultMessage();
                            message.setText(messageText);
                            message.setTurnSent(realm.getNumberOfTurns());
                            settlement.getPlayer().addMessage(message);
                            return;
                        }
                        settlement.setPopulation(settlement.getPopulation() - cityFoundingPopulation);
                    }
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