ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
"Once I had a nice #'leather cuirass', but it was destroyed during the last robbery. If you find a new one, I'll give you a reward.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));
// player is not willing to help
npc.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES, null,
ConversationStates.ATTENDING,
"Well, then I guess I'll just duck and cover.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
// player wants to know what a leather cuirass is
npc.add(
ConversationStates.ATTENDING,
Arrays.asList("leather cuirass", "leather", "cuirass"),