// Player agrees to find mum
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES, null,
ConversationStates.ATTENDING,
"Thank you so much! I hope that my #mum is ok and will return soon! Please tell her my name, #Jef, to prove that I sent you to her. If you have found her, return to me please and I'll give you something for your efforts.",
new MultipleActions(new SetQuestAction(QUEST_SLOT, 0, "start"),
new IncreaseKarmaAction(10.0)));
// Player says no, they've lost karma.
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES, null, ConversationStates.IDLE,
"Oh. Ok. I can understand you... You look like a busy hero so I'll not try to convince you of helping me out.",
new MultipleActions(new SetQuestAction(QUEST_SLOT, 0, "rejected"),
new DecreaseKarmaAction(10.0)));
// Player asks for quest but is already on it
npc.add(ConversationStates.ATTENDING,