Examples of SelectionEvent


Examples of org.eclipse.swt.events.SelectionEvent

        {
          Event e = new Event();
          e.item = okButton;
          e.data = okButton;
          e.widget = okButton;
          SelectionEvent event = new SelectionEvent(e);

          widgetSelected(event);
        }
        else
        {
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Examples of org.eclipse.swt.events.SelectionEvent

   */
  public void notifySelectionListeners() {
    for (SelectionListener listener : selectionListeners) {
      Event event = new Event();
      event.widget = this;
      SelectionEvent selectionEvent = new SelectionEvent(event);
      listener.widgetSelected(selectionEvent);
    }
  }
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Examples of org.jdesktop.wonderland.client.scenemanager.event.SelectionEvent

       
        if (policy.isClearedSelection(event) == true) {
            // If we wish to clear the selection, then simply clear out the
            // list and fire an event
            selectedEntityList.clear();
            inputManager.postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
            return;
        }
        else if (policy.isSingleSelection(event) == true) {
            // issue #1115: ignore the event if it is selecting an object that
            // is already selected
            if (selectedEntityList.contains(entity) == true) {
                // OWL issue #177: send an empty context event to ensure that
                // any visible context menus are hidden in this case
                MouseEvent mouseEvent = (MouseEvent) ((MouseEvent3D) event).getAwtEvent();
                inputManager.postEvent(new ContextEvent(new LinkedList(), mouseEvent));
               
                return;
            }

            // Clear out the list, add the new Entity and fire an event
            selectedEntityList.clear();
            selectedEntityList.add(entity);
            inputManager.postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
            return;
        }
        else if (policy.isMultiSelection(event) == true) {
            // If the Entity is already selected, then remove it from the
            // selection list. If not already present, then add it
            // Reset the selection possible. If the entity is not selected,
            // then select it (only). If the entity is selected, then do
            // nothing (if it is part of a group of selected entities)
            if (selectedEntityList.contains(entity) == false) {
                selectedEntityList.add(entity);
            }
            else {
                selectedEntityList.remove(entity);
            }
            inputManager.postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
            return;
        }
        else if (policy.isEnter(event) == true) {
            enterEntity = entity;
            inputManager.postEvent(new EnterExitEvent(entity, true));
        }
        else if (policy.isExit(event) == true) {
            Entity eventEntity = enterEntity;
            enterEntity = null;
            inputManager.postEvent(new EnterExitEvent(eventEntity, false));
        }
        else if (policy.isActivation(event) == true) {
            inputManager.postEvent(new ActivatedEvent(entity));
        }
        else if (policy.isContext(event) == true) {
            // We use the context event to clear the selected entity list first
            selectedEntityList.clear();

            // If there is an entity for the mouse event, then add the entity to
            // the list and pass a Selection event too.
            if (entity != null) {
                selectedEntityList.add(entity);
                LinkedList entityList = new LinkedList(selectedEntityList);
                inputManager.postEvent(new SelectionEvent(entityList));
            }

            // Pass the mouse event for now so we know where the event was
            // fired. We sent this even if the entity is null, so the context
            // menu can be cleared.
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Examples of org.jdesktop.wonderland.client.scenemanager.event.SelectionEvent

        if (event instanceof SelectionEvent) {
            // If a selection event, then set the list of entities and re-port
            // the event
            selectedEntityList.clear();
            selectedEntityList.addAll(event.getEntityList());
            inputManager.postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
            return;
        }

        // If an enter/exit event, then note the Entity we are entering or
        // exiting and repost the event.
        if (event instanceof EnterExitEvent) {
            if (((EnterExitEvent)event).isEnter() == true) {
                enterEntity = entity;
                inputManager.postEvent(new EnterExitEvent(entity, true));
            }
            else {
                Entity eventEntity = enterEntity;
                enterEntity = null;
                inputManager.postEvent(new EnterExitEvent(eventEntity, false));
            }
            return;
        }

        // If an activation event, the simply repost the event
        if (event instanceof ActivatedEvent) {
            inputManager.postEvent(new ActivatedEvent(entity));
            return;
        }

        // If a context event, then set the list of entities associated with
        // the context and re-post the event.
        if (event instanceof ContextEvent) {
            Logger.getLogger(SceneManager.class.getName()).warning("RECEIVED CONTEXT EVENT " +
                    entity.getName());
            // We use the context event to clear the selected entity list first
            selectedEntityList.clear();

            // If there is an entity for the mouse event, then add the entity to
            // the list and pass a Selection event too.
            if (entity != null) {
                selectedEntityList.add(entity);
                LinkedList entityList = new LinkedList(selectedEntityList);
                inputManager.postEvent(new SelectionEvent(entityList));
            }

            // Pass the mouse event for now so we know where the event was
            // fired. We sent this even if the entity is null, so the context
            // menu can be cleared.
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Examples of org.jdesktop.wonderland.client.scenemanager.event.SelectionEvent

    /**
     * Clears out the currently selection set of entities.
     */
    public void clearSelection() {
        selectedEntityList.clear();
        InputManager.inputManager().postEvent(new SelectionEvent(new LinkedList(selectedEntityList)));
    }
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Examples of org.mcisb.gwt.client.SelectionEvent

       * @see com.google.gwt.event.dom.client.ClickHandler#onClick(com.google.gwt.event.dom.client.ClickEvent)
       */
      @Override
      public void onClick( final ClickEvent event )
      {
        selectionChecker.fireEvent( new SelectionEvent( codonTextArea.getSequence() ) );
        FixedCodonSelecterBox.this.hide();
      }
    } );
   
    cancelButton.addClickHandler( new ClickHandler()
    {
      /*
       * (non-Javadoc)
       * @see com.google.gwt.event.dom.client.ClickHandler#onClick(com.google.gwt.event.dom.client.ClickEvent)
       */
      @Override
      public void onClick( final ClickEvent event )
      {
        selectionChecker.fireEvent( new SelectionEvent( null ) );
        FixedCodonSelecterBox.this.hide();
      }
    } );
   
    // Catch selection events:
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