Examples of RevoluteJointDef


Examples of org.jbox2d.dynamics.joints.RevoluteJointDef

      bd3.type = BodyType.DYNAMIC;
      bd3.position.set(10.0f, 6.0f);
      Body body3 = m_world.createBody(bd3);
      body3.createFixture(circle2, 5.0f);

      RevoluteJointDef jd1 = new RevoluteJointDef();
      jd1.initialize(body2, body1, bd1.position);
      Joint joint1 = m_world.createJoint(jd1);

      RevoluteJointDef jd2 = new RevoluteJointDef();
      jd2.initialize(body2, body3, bd3.position);
      Joint joint2 = m_world.createJoint(jd2);

      GearJointDef jd4 = new GearJointDef();
      jd4.bodyA = body1;
      jd4.bodyB = body3;
      jd4.joint1 = joint1;
      jd4.joint2 = joint2;
      jd4.ratio = circle2.m_radius / circle1.m_radius;
      m_world.createJoint(jd4);
    }

    {
      CircleShape circle1 = new CircleShape();
      circle1.m_radius = 1.0f;

      CircleShape circle2 = new CircleShape();
      circle2.m_radius = 2.0f;

      PolygonShape box = new PolygonShape();
      box.setAsBox(0.5f, 5.0f);

      BodyDef bd1 = new BodyDef();
      bd1.type = BodyType.DYNAMIC;
      bd1.position.set(-3.0f, 12.0f);
      Body body1 = m_world.createBody(bd1);
      body1.createFixture(circle1, 5.0f);

      RevoluteJointDef jd1 = new RevoluteJointDef();
      jd1.bodyA = ground;
      jd1.bodyB = body1;
      ground.getLocalPointToOut(bd1.position, jd1.localAnchorA);
      body1.getLocalPointToOut(bd1.position, jd1.localAnchorB);
      jd1.referenceAngle = body1.getAngle() - ground.getAngle();
      m_joint1 = (RevoluteJoint) m_world.createJoint(jd1);

      BodyDef bd2 = new BodyDef();
      bd2.type = BodyType.DYNAMIC;
      bd2.position.set(0.0f, 12.0f);
      Body body2 = m_world.createBody(bd2);
      body2.createFixture(circle2, 5.0f);

      RevoluteJointDef jd2 = new RevoluteJointDef();
      jd2.initialize(ground, body2, bd2.position);
      m_joint2 = (RevoluteJoint) m_world.createJoint(jd2);

      BodyDef bd3 = new BodyDef();
      bd3.type = BodyType.DYNAMIC;
      bd3.position.set(2.5f, 12.0f);
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Examples of org.jbox2d.dynamics.joints.RevoluteJointDef

      fd.density = 20.0f;
      fd.friction = 0.2f;
      fd.filter.categoryBits = 0x0001;
      fd.filter.maskBits = 0xFFFF & ~0x0002;

      RevoluteJointDef jd = new RevoluteJointDef();
      jd.collideConnected = false;

      final int N = 10;
      final float y = 15.0f;
      m_ropeDef = new RopeJointDef();
      m_ropeDef.localAnchorA.set(0.0f, y);

      Body prevBody = ground;
      for (int i = 0; i < N; ++i) {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DYNAMIC;
        bd.position.set(0.5f + 1.0f * i, y);
        if (i == N - 1) {
          shape.setAsBox(1.5f, 1.5f);
          fd.density = 100.0f;
          fd.filter.categoryBits = 0x0002;
          bd.position.set(1.0f * i, y);
          bd.angularDamping = 0.4f;
        }

        Body body = getWorld().createBody(bd);

        body.createFixture(fd);

        Vec2 anchor = new Vec2(i, y);
        jd.initialize(prevBody, body, anchor);
        getWorld().createJoint(jd);

        prevBody = body;
      }

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Examples of org.jbox2d.dynamics.joints.RevoluteJointDef

      shape.setAsBox(10.0f, 0.5f, new Vec2(0.0f, 10.0f), 0.0f);
      body.createFixture(shape, 5.0f);
      shape.setAsBox(10.0f, 0.5f, new Vec2(0.0f, -10.0f), 0.0f);
      body.createFixture(shape, 5.0f);

      RevoluteJointDef jd = new RevoluteJointDef();
      jd.bodyA = getGroundBody();
      jd.bodyB = body;
      jd.localAnchorA.set(0.0f, 10.0f);
      jd.localAnchorB.set(0.0f, 0.0f);
      jd.referenceAngle = 0.0f;
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