"We just want to visit the first part of the dungeon, it seems to be very interesting. Some of these ugly things jump around there, even some mummies!",
null);
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new AndCondition(new NotCondition(new TimePassedCondition(QUEST_SLOT, 1, WEEK_IN_MINUTES)), new QuestStateStartsWithCondition(QUEST_SLOT, "killed")),
ConversationStates.ATTENDING,
null,
new SayTimeRemainingAction(QUEST_SLOT, 1, WEEK_IN_MINUTES, "These #creatures didn't return so far and we could see some lovely places all over. Please return in"));
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new AndCondition(new QuestStateStartsWithCondition(QUEST_SLOT,"killed"),
new TimePassedCondition(QUEST_SLOT, 1, WEEK_IN_MINUTES)),
ConversationStates.QUEST_OFFERED,
"Those #creatures returned after the last time you helped us. May you help us again please?",
null);