* @param blockState The {@link BlockState} to check ability activation for
* @param greenTerra boolean to determine if greenTerra is active or not
*/
private void processGreenThumbPlants(BlockState blockState, boolean greenTerra) {
Player player = getPlayer();
PlayerInventory playerInventory = player.getInventory();
ItemStack seed = null;
switch (blockState.getType()) {
case CARROT:
seed = new ItemStack(Material.CARROT_ITEM);
break;
case CROPS:
seed = new ItemStack(Material.SEEDS);
break;
case NETHER_WARTS:
seed = new ItemStack(Material.NETHER_STALK);
break;
case POTATO:
seed = new ItemStack(Material.POTATO_ITEM);
break;
default:
break;
}
if (!playerInventory.containsAtLeast(seed, 1)) {
return;
}
if (!greenTerra && !SkillUtils.activationSuccessful(SecondaryAbility.GREEN_THUMB_PLANT, getPlayer(), getSkillLevel(), activationChance)) {
return;
}
if (!handleBlockState(blockState, greenTerra)) {
return;
}
playerInventory.removeItem(seed);
player.updateInventory(); // Needed until replacement available
new HerbalismBlockUpdaterTask(blockState).runTaskLater(mcMMO.p, 0);
}