Examples of PilotingRollData


Examples of megamek.common.PilotingRollData

            if (o instanceof Mech) {
                Mech bm = (Mech) o;
                // Needs a piloting check at +6 to avoid falling over.
                // Obviously not if it's already prone, though.
                if (!bm.isProne()) {
                    game.addPSR(new PilotingRollData(bm.getId(), 6, "hit by nuclear blast"));
                }
            } else if (o instanceof VTOL) {
                // Needs a piloting check at +6 to avoid crashing.
                // Wheeeeee!
                VTOL vt = (VTOL) o;

                // Check only applies if it's in the air.
                // FIXME: is this actually correct? What about
                // buildings/bridges?
                if (vt.getElevation() > 0) {
                    game.addPSR(new PilotingRollData(vt.getId(), 6, "hit by nuclear blast"));
                }
            } else if (o instanceof Tank) {
                // As per official answer on the rules questions board...
                // Needs a piloting check at +6 to avoid a 1-level fall...
                // But ONLY if a hover-tank.
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Examples of megamek.common.PilotingRollData

                if (engineExploded) {
                    vDesc.addAll(destroyEntity(en, "engine destruction", true, true));
                }

                if (t instanceof VTOL) {
                    PilotingRollData psr = t.getBasePilotingRoll();
                    IHex hex = game.getBoard().getHex(t.getPosition());
                    psr.addModifier(4, "forced landing");
                    int elevation = Math.max(hex.terrainLevel(Terrains.BLDG_ELEV), hex.terrainLevel(Terrains.BRIDGE_ELEV));
                    elevation = Math.max(elevation, 0);
                    elevation = Math.min(elevation, t.getElevation());
                    if (t.getElevation() > elevation) {
                        if (!hex.containsTerrain(Terrains.FUEL_TANK) && !hex.containsTerrain(Terrains.JUNGLE) && !hex.containsTerrain(Terrains.MAGMA) && !hex.containsTerrain(Terrains.MUD) && !hex.containsTerrain(Terrains.RUBBLE) && !hex.containsTerrain(Terrains.WATER) && !hex.containsTerrain(Terrains.WOODS)) {
                            r = new Report(2180);
                            r.subject = t.getId();
                            r.addDesc(t);
                            r.add(psr.getLastPlainDesc(), true);
                            vDesc.add(r);

                            // roll
                            final int diceRoll = Compute.d6(2);
                            r = new Report(2185);
                            r.subject = t.getId();
                            r.add(psr.getValueAsString());
                            r.add(psr.getDesc());
                            r.add(diceRoll);
                            if (diceRoll < psr.getValue()) {
                                r.choose(false);
                                vDesc.add(r);
                                vDesc.addAll(crashVTOLorWiGE(t));
                            } else {
                                r.choose(true);
                                vDesc.add(r);
                                t.setElevation(elevation);
                            }
                        } else {
                            vDesc.addAll(crashVTOLorWiGE(t));
                        }
                    }
                }
                break;
            case Tank.CRIT_FUEL_TANK:
                r = new Report(6215);
                r.subject = t.getId();
                vDesc.add(r);
                vDesc.addAll(destroyEntity(t, "fuel explosion", false, false));
                break;
            case Tank.CRIT_SENSOR:
                r = new Report(6620);
                r.subject = t.getId();
                vDesc.add(r);
                t.setSensorHits(t.getSensorHits() + 1);
                break;
            case Tank.CRIT_STABILIZER:
                r = new Report(6625);
                r.subject = t.getId();
                vDesc.add(r);
                t.setStabiliserHit(loc);
                break;
            case Tank.CRIT_TURRET_DESTROYED:
                r = new Report(6630);
                r.subject = t.getId();
                vDesc.add(r);
                t.destroyLocation(Tank.LOC_TURRET);
                vDesc.addAll(destroyEntity(t, "turret blown off", true, true));
                break;
            case Tank.CRIT_TURRET_JAM:
                if (t.isTurretEverJammed()) {
                    r = new Report(6640);
                    r.subject = t.getId();
                    vDesc.add(r);
                    t.lockTurret();
                    break;
                }
                r = new Report(6635);
                r.subject = t.getId();
                vDesc.add(r);
                t.jamTurret();
                break;
            case Tank.CRIT_TURRET_LOCK:
                r = new Report(6640);
                r.subject = t.getId();
                vDesc.add(r);
                t.lockTurret();
                break;
            case Tank.CRIT_WEAPON_DESTROYED: {
                r = new Report(6305);
                r.subject = t.getId();
                ArrayList<Mounted> weapons = new ArrayList<Mounted>();
                for (Mounted weap : t.getWeaponList()) {
                    if ((weap.getLocation() == loc) && !weap.isHit() && !weap.isDestroyed()) {
                        weapons.add(weap);
                    }
                }
                // sort weapons by BV
                Collections.sort(weapons, new WeaponComparator());
                int roll = Compute.d6();
                Mounted weapon;
                if (roll < 4) {
                    // defender should choose, we'll just use the lowest BV
                    // weapon
                    weapon = weapons.get(weapons.size() - 1);
                } else {
                    // attacker chooses, we'll use the highest BV weapon
                    weapon = weapons.get(0);
                }
                weapon.setHit(true);
                r.add(weapon.getName());
                vDesc.add(r);
                // explosive weapons e.g. gauss now explode
                vDesc.addAll(explodeEquipment(t, loc, weapon));
                weapon.setDestroyed(true);
                break;
            }
            case Tank.CRIT_WEAPON_JAM: {
                r = new Report(6645);
                r.subject = t.getId();
                ArrayList<Mounted> weapons = new ArrayList<Mounted>();
                for (Mounted weap : t.getWeaponList()) {
                    if ((weap.getLocation() == loc) && !weap.isJammed() && !weap.isHit() && !weap.isDestroyed()) {
                        weapons.add(weap);
                    }
                }
                Mounted weapon = weapons.get(Compute.randomInt(weapons.size()));
                weapon.setJammed(true);
                t.addJammedWeapon(weapon);
                r.add(weapon.getName());
                vDesc.add(r);
                break;
            }
            case VTOL.CRIT_PILOT:
                r = new Report(6650);
                r.subject = t.getId();
                vDesc.add(r);
                t.setDriverHit(true);
                PilotingRollData psr = t.getBasePilotingRoll();
                psr.addModifier(0, "pilot injury");
                if (!doSkillCheckInPlace(t, psr)) {
                    r = new Report(6675);
                    r.subject = t.getId();
                    r.addDesc(t);
                    vDesc.add(r);
                    boolean crash = true;
                    if (t.canGoDown()) {
                        t.setElevation(t.getElevation() - 1);
                        crash = !t.canGoDown();
                    }
                    if (crash) {
                        vDesc.addAll(crashVTOLorWiGE(t));
                    }
                }
                break;
            case VTOL.CRIT_COPILOT:
                r = new Report(6655);
                r.subject = t.getId();
                vDesc.add(r);
                t.setCommanderHit(true);
                break;
            case VTOL.CRIT_ROTOR_DAMAGE: {
                r = new Report(6660);
                r.subject = t.getId();
                vDesc.add(r);
                int mp = t.getOriginalWalkMP();
                if (mp > 1) {
                    t.setOriginalWalkMP(mp - 1);
                } else if (mp == 1) {
                    t.setOriginalWalkMP(0);
                    vDesc.addAll(crashVTOLorWiGE(t));
                }
                break;
            }
            case VTOL.CRIT_ROTOR_DESTROYED:
                r = new Report(6670);
                r.subject = t.getId();
                vDesc.add(r);
                t.immobilize();
                t.destroyLocation(VTOL.LOC_ROTOR);
                vDesc.addAll(crashVTOLorWiGE(t));
                break;
            case VTOL.CRIT_FLIGHT_STABILIZER:
                r = new Report(6665);
                r.subject = t.getId();
                vDesc.add(r);
                t.setStabiliserHit(VTOL.LOC_ROTOR);
                break;
            }
        } else if (en instanceof Aero) {
            Aero a = (Aero) en;

            Jumpship js = new Jumpship();
            if (en instanceof Jumpship) {
                js = (Jumpship) en;
            } else {
                js = null;
            }

            switch (cs.getIndex()) {
            case Aero.CRIT_NONE:
                // no effect
                r = new Report(6005);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                break;
            case Aero.CRIT_FCS:
                // Fire control system
                r = new Report(9105);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.setFCSHits(a.getFCSHits() + 1);
                break;
            case Aero.CRIT_SENSOR:
                // sensors
                r = new Report(6620);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.setSensorHits(a.getSensorHits() + 1);
                break;
            case Aero.CRIT_AVIONICS:
                // avionics
                r = new Report(9110);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.setAvionicsHits(a.getAvionicsHits() + 1);
                if(a.isPartOfFighterSquadron()) {
                    game.addControlRoll(new PilotingRollData(a.getTransportId(), 1, "avionics hit"));
                } else if(a.isCapitalFighter()) {
                    game.addControlRoll(new PilotingRollData(a.getId(), 1, "avionics hit"));
                } else {
                    game.addControlRoll(new PilotingRollData(a.getId(), 0, "avionics hit"));
                }
                break;
            case Aero.CRIT_CONTROL:
                // force control roll
                r = new Report(9115);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                if(a.isPartOfFighterSquadron()) {
                    game.addControlRoll(new PilotingRollData(a.getTransportId(), 1, "critical hit"));
                } else if(a.isCapitalFighter()) {
                    game.addControlRoll(new PilotingRollData(a.getId(), 1, "critical hit"));
                } else {
                    game.addControlRoll(new PilotingRollData(a.getId(), 0, "critical hit"));
                }
                break;
            case Aero.CRIT_FUEL_TANK:
                // fuel tank
                r = new Report(9120);
                r.subject = a.getId();
                r.newlines = 0;
                int boomTarget = 9;
                if(a.isLargeCraft() && a.isClan() && game.getOptions().booleanOption("stratops_harjel")) {
                    boomTarget = 11;
                }
                // check for possible explosion
                int fuelroll = Compute.d6(2);
                if (fuelroll > boomTarget) {
                    r.choose(true);
                    vDesc.add(r);
                    vDesc.addAll(destroyEntity(a, "fuel explosion", false, false));
                } else {
                    r.choose(false);
                    vDesc.add(r);
                }
                break;
            case Aero.CRIT_CREW:
                // pilot hit
                r = new Report(6650);
                if (en.crew.getOptions().booleanOption("dermal_armor")) {
                    r = new Report(6651);
                    r.subject = a.getId();
                    vDesc.add(r);
                    break;
                }
                if ((a instanceof SmallCraft) || (a instanceof Jumpship)) {
                    r = new Report(9197);
                }
                if(a.isLargeCraft() && a.isClan()
                        && game.getOptions().booleanOption("stratops_harjel") && (a.getIgnoredCrewHits() < 2)) {
                    a.setIgnoredCrewHits(a.getIgnoredCrewHits() + 1);
                    r = new Report(9198);
                    r.subject = a.getId();
                    r.newlines = 1;
                    vDesc.add(r);
                    break;
                }
                r.subject = a.getId();
                r.newlines = 1;
                vDesc.add(r);
                vDesc.addAll(damageCrew(a, 1));
                // The pilot may have just expired.
                if ((a.crew.isDead() || a.crew.isDoomed()) && !a.crew.isEjected()) {
                    vDesc.addAll(destroyEntity(a, "pilot death", true, true));
                }
                break;
            case Aero.CRIT_GEAR:
                // landing gear
                r = new Report(9125);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.setGearHit(true);
                break;
            case Aero.CRIT_BOMB:
                // bomb destroyed
                // go through bomb list and choose one
                ArrayList<Mounted> bombs = new ArrayList<Mounted>();
                for (Mounted bomb : a.getBombs()) {
                    if (!bomb.isDestroyed() && bomb.getType().isHittable() && (bomb.getShotsLeft() > 0)) {
                        bombs.add(bomb);
                    }
                }
                if (bombs.size() > 0) {
                    Mounted hitbomb = bombs.get(Compute.randomInt(bombs.size()));
                    hitbomb.setShotsLeft(0);
                    hitbomb.setDestroyed(true);
                    r = new Report(9130);
                    r.subject = a.getId();
                    r.newlines = 0;
                    r.add(hitbomb.getDesc());
                    vDesc.add(r);
                } else {
                    r = new Report(9131);
                    r.subject = a.getId();
                    r.newlines = 0;
                    vDesc.add(r);
                }
                break;
            case Aero.CRIT_HEATSINK:
                // heat sink hit
                int sinksLost = 1;
                if (isCapital) {
                    sinksLost = 10;
                }
                r = new Report(9135);
                r.subject = a.getId();
                r.newlines = 0;
                r.add(sinksLost);
                vDesc.add(r);
                a.setHeatSinks(Math.max(0, a.getHeatSinks() - sinksLost));
                break;
            case Aero.CRIT_WEAPON_BROAD:
                if(a instanceof Warship) {
                    if((loc == Warship.LOC_ALS) || (loc == Warship.LOC_FLS)) {
                        loc = Warship.LOC_LBS;
                    } else if((loc == Warship.LOC_ARS) || (loc == Warship.LOC_FRS)) {
                        loc = Warship.LOC_RBS;
                    }
                }
            case Aero.CRIT_WEAPON:
                if(a.isCapitalFighter()) {
                    boolean destroyAll = false;
                    if((loc == Aero.LOC_NOSE) || (loc == Aero.LOC_AFT)) {
                        destroyAll = true;
                    }
                    if(loc == Aero.LOC_WINGS) {
                        if(a.areWingsHit()) {
                            destroyAll = true;
                        } else {
                            a.setWingsHit(true);
                        }
                    }
                    for (Mounted weap : a.getWeaponList()) {
                        if (weap.getLocation() == loc) {
                            if(destroyAll) {
                                weap.setHit(true);
                                weap.setDestroyed(true);
                            } else {
                                weap.setNWeapons(weap.getNWeapons() / 2);
                            }
                        }
                    }
                    //also destroy any ECM or BAP in this location
                    for(Mounted misc : a.getMisc()) {
                        if(misc.getType().hasFlag(MiscType.F_ECM) || misc.getType().hasFlag(MiscType.F_ANGEL_ECM)
                                || misc.getType().hasFlag(MiscType.F_BAP)) {
                            misc.setHit(true);
                            misc.setDestroyed(true);
                        }
                    }
                    r = new Report(9152);
                    r.subject = a.getId();
                    r.newlines = 0;
                    r.add(a.getLocationName(loc));
                    vDesc.add(r);
                    break;
                }
                r = new Report(9150);
                r.subject = a.getId();
                r.newlines = 0;
                ArrayList<Mounted> weapons = new ArrayList<Mounted>();
                for (Mounted weap : a.getWeaponList()) {
                    if ((weap.getLocation() == loc) && !weap.isDestroyed() && weap.getType().isHittable()) {
                        weapons.add(weap);
                    }
                }
                //add in in hittable misc equipment
                for(Mounted misc : a.getMisc()) {
                    if (misc.getType().isHittable() && (misc.getLocation() == loc) && !misc.isDestroyed()) {
                        weapons.add(misc);
                    }
                }
                if (weapons.size() > 0) {
                    Mounted weapon = weapons.get(Compute.randomInt(weapons.size()));
                    // possibly check for an ammo explosion
                    // don't allow ammo explosions on fighter squadrons
                    if (game.getOptions().booleanOption("ammo_explosions") && !(a instanceof FighterSquadron) && (weapon.getType() instanceof WeaponType)) {
                        // does it use Ammo?
                        WeaponType wtype = (WeaponType) weapon.getType();
                        if (wtype.getAmmoType() != AmmoType.T_NA) {
                            Mounted m = weapon.getLinked();
                            int ammoroll = Compute.d6(2);
                            if (ammoroll >= 10) {
                                r = new Report(9151);
                                r.subject = a.getId();
                                r.add(m.getName());
                                r.newlines = 0;
                                vDesc.add(r);
                                vDesc.addAll(explodeEquipment(a, loc, m));
                                break;
                            }
                        }
                    }
                    weapon.setHit(true);
                    r.add(weapon.getName());
                    vDesc.add(r);
                    // explosive weapons e.g. gauss now explode
                    vDesc.addAll(explodeEquipment(a, loc, weapon));
                    weapon.setDestroyed(true);
                } else {
                    r = new Report(9155);
                    r.subject = a.getId();
                    r.newlines = 0;
                    vDesc.add(r);
                }
                break;
            case Aero.CRIT_ENGINE:
                // engine hit
                r = new Report(9140);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.engineHitsThisRound++;
                boolean engineExploded = checkEngineExplosion(a, vDesc, 1);
                if (((a.getEngineHits() + 1) < a.getMaxEngineHits()) && !engineExploded) {
                    a.setEngineHits(a.getEngineHits() + 1);
                    if ((a instanceof SmallCraft) || (a instanceof Jumpship)) {
                        a.setOriginalWalkMP(Math.max(0, a.getOriginalWalkMP() - 1));
                    } else {
                        a.setOriginalWalkMP(Math.max(0, a.getOriginalWalkMP() - 2));
                    }
                } else {
                    // this engine hit puts the ASF out of commission
                    vDesc.addAll(destroyEntity(a, "engine destruction", true, true));
                }
                break;
            case Aero.CRIT_LEFT_THRUSTER:
                // thruster hit
                r = new Report(9160);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.setLeftThrustHits(a.getLeftThrustHits() + 1);
                break;
            case Aero.CRIT_RIGHT_THRUSTER:
                // thruster hit
                r = new Report(9160);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                a.setRightThrustHits(a.getRightThrustHits() + 1);
                break;
            case Aero.CRIT_CARGO:
                // cargo hit
                // First what percentage of the cargo did the hit destroy?
                double percentDestroyed = 0.0;
                double mult = 2.0;
                if(a.isLargeCraft() && a.isClan() && game.getOptions().booleanOption("stratops_harjel")) {
                    mult = 4.0;
                }
                if (damageCaused > 0) {
                    percentDestroyed = Math.min(damageCaused / (mult * a.getSI()), 1.0);
                }
                // did it hit cargo or units
                int roll = Compute.d6(1);
                if (roll < 4) {
                    // cargo was hit
                    // just report; no game effect
                    r = new Report(9165);
                    r.subject = a.getId();
                    r.newlines = 0;
                    r.add((int) (percentDestroyed * 100));
                    vDesc.add(r);
                } else {
                    // units were hit
                    // get a list of units
                    Vector<Entity> passengers = en.getBayLoadedUnits();
                    int unitsDestroyed = (int) Math.ceil(percentDestroyed * passengers.size());
                    r = new Report(9166);
                    r.subject = a.getId();
                    r.newlines = 0;
                    r.add(unitsDestroyed);
                    vDesc.add(r);
                    while (unitsDestroyed > 0) {
                        // redraw loaded units to make sure I don't get ones
                        // already destroyed
                        Vector<Entity> units = en.getLoadedUnits();
                        if (units.size() > 0) {
                            Entity target = units.get(Compute.randomInt(units.size()));
                            vDesc.addAll(destroyEntity(target, "cargo damage", false, false));
                        }
                        unitsDestroyed--;
                    }
                }
                break;
            case Aero.CRIT_DOOR:
                // door hit
                // choose a random bay
                String bayType = en.damageBayDoor();
                if (!bayType.equals("none")) {
                    r = new Report(9170);
                    r.subject = a.getId();
                    r.add(bayType);
                    r.newlines = 0;
                    vDesc.add(r);
                } else {
                    r = new Report(9171);
                    r.subject = a.getId();
                    r.newlines = 0;
                    vDesc.add(r);
                }
                break;
            case Aero.CRIT_DOCK_COLLAR:
                // docking collar hit
                // different effect for dropships and jumpships
                if (en instanceof Dropship) {
                    Dropship ds = (Dropship) en;
                    ds.setDamageDockCollar(true);
                    r = new Report(9175);
                    r.subject = a.getId();
                    r.newlines = 0;
                    vDesc.add(r);
                }
                if (en instanceof Jumpship) {
                    // damage the docking collar
                    if (en.damageDockCollar()) {
                        r = new Report(9176);
                        r.subject = a.getId();
                        r.newlines = 0;
                        vDesc.add(r);
                    } else {
                        r = new Report(9177);
                        r.subject = a.getId();
                        r.newlines = 0;
                        vDesc.add(r);
                    }
                }
                break;
            case Aero.CRIT_KF_BOOM:
                // KF boom hit
                // no real effect yet
                r = new Report(9180);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                break;
            case Aero.CRIT_CIC:
                if (js == null) {
                    break;
                }
                // CIC hit
                r = new Report(9185);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                js.setCICHits(js.getCICHits() + 1);
                break;
            case Aero.CRIT_KF_DRIVE:
                if (js == null) {
                    break;
                }
                // KF Drive hit
                r = new Report(9190);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                js.setKFIntegrity(js.getKFIntegrity() - 1);
                break;
            case Aero.CRIT_GRAV_DECK:
                if (js == null) {
                    break;
                }
                // Grave Deck hit
                r = new Report(9195);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                break;
            case Aero.CRIT_LIFE_SUPPORT:
                // Life Support hit
                a.setLifeSupport(false);
                r = new Report(9196);
                r.subject = a.getId();
                r.newlines = 0;
                vDesc.add(r);
                break;
            }
        } else if (en instanceof BattleArmor) {
            // We might as well handle this here.
            // However, we're considering a crit against BA as a "crew kill".
            BattleArmor ba = (BattleArmor) en;
            r = new Report(6111);
            int randomTrooper = ba.getRandomTrooper();
            ba.destroyLocation(randomTrooper);
            r.add(randomTrooper);
            r.newlines = 1;
            vDesc.add(r);
        } else if (CriticalSlot.TYPE_SYSTEM == cs.getType()) {
            // Handle critical hits on system slots.
            cs.setHit(true);
            if (en instanceof Protomech) {
                int numHit = ((Protomech) en).getCritsHit(loc);
                if ((cs.getIndex() != Protomech.SYSTEM_TORSO_WEAPON_A) && (cs.getIndex() != Protomech.SYSTEM_TORSO_WEAPON_B)) {
                    r = new Report(6225);
                    r.subject = en.getId();
                    r.indent(3);
                    r.newlines = 0;
                    r.add(Protomech.systemNames[cs.getIndex()]);
                    vDesc.addElement(r);
                }
                switch (cs.getIndex()) {
                case Protomech.SYSTEM_HEADCRIT:
                    if (2 == numHit) {
                        r = new Report(6230);
                        r.subject = en.getId();
                        r.newlines = 0;
                        vDesc.addElement(r);
                        en.destroyLocation(loc);
                    }
                    break;
                case Protomech.SYSTEM_ARMCRIT:
                    if (2 == numHit) {
                        r = new Report(6235);
                        r.subject = en.getId();
                        r.newlines = 0;
                        vDesc.addElement(r);
                        en.destroyLocation(loc);
                    }
                    break;
                case Protomech.SYSTEM_LEGCRIT:
                    if (3 == numHit) {
                        r = new Report(6240);
                        r.subject = en.getId();
                        r.newlines = 0;
                        vDesc.addElement(r);
                        en.destroyLocation(loc);
                    }
                    break;
                case Protomech.SYSTEM_TORSOCRIT:
                    if (3 == numHit) {
                        vDesc.addAll(destroyEntity(en, "torso destruction"));
                    }
                    // Torso weapon hits are secondary effects and
                    // do not occur when loading from a scenario.
                    else if (secondaryEffects) {
                        int tweapRoll = Compute.d6(1);
                        CriticalSlot newSlot = null;
                        switch (tweapRoll) {
                        case 1:
                        case 2:
                            newSlot = new CriticalSlot(CriticalSlot.TYPE_SYSTEM, Protomech.SYSTEM_TORSO_WEAPON_A);
                            vDesc.addAll(applyCriticalHit(en, Entity.NONE, newSlot, secondaryEffects));
                            break;
                        case 3:
                        case 4:
                            newSlot = new CriticalSlot(CriticalSlot.TYPE_SYSTEM, Protomech.SYSTEM_TORSO_WEAPON_B);
                            vDesc.addAll(applyCriticalHit(en, Entity.NONE, newSlot, secondaryEffects));
                            break;
                        case 5:
                        case 6:
                            // no effect
                        }
                    }
                    break;
                case Protomech.SYSTEM_TORSO_WEAPON_A:
                    Mounted weaponA = ((Protomech) en).getTorsoWeapon(true);
                    if (null != weaponA) {
                        weaponA.setHit(true);
                        r = new Report(6245);
                        r.subject = en.getId();
                        r.newlines = 0;
                        vDesc.addElement(r);
                    }
                    break;
                case Protomech.SYSTEM_TORSO_WEAPON_B:
                    Mounted weaponB = ((Protomech) en).getTorsoWeapon(false);
                    if (null != weaponB) {
                        weaponB.setHit(true);
                        r = new Report(6250);
                        r.subject = en.getId();
                        r.newlines = 0;
                        vDesc.addElement(r);
                    }
                    break;

                } // End switch( cs.getType() )

                // Shaded hits cause pilot damage.
                if (((Protomech) en).shaded(loc, numHit)) {
                    // Destroyed Protomech sections have
                    // already damaged the pilot.
                    int pHits = Protomech.POSSIBLE_PILOT_DAMAGE[loc] - ((Protomech) en).getPilotDamageTaken(loc);
                    if (Math.min(1, pHits) > 0) {
                        Report.addNewline(vDesc);
                        vDesc.addAll(damageCrew(en, 1));
                        pHits = 1 + ((Protomech) en).getPilotDamageTaken(loc);
                        ((Protomech) en).setPilotDamageTaken(loc, pHits);
                    }
                } // End have-shaded-hit

            } // End entity-is-protomech
            else {
                r = new Report(6225);
                r.subject = en.getId();
                r.indent(3);
                r.add(((Mech) en).getSystemName(cs.getIndex()));
                r.newlines = 0;
                vDesc.addElement(r);
                switch (cs.getIndex()) {
                case Mech.SYSTEM_COCKPIT:
                    // Don't kill a pilot multiple times.
                    if (Pilot.DEATH > en.getCrew().getHits()) {
                        // boink!
                        en.getCrew().setDoomed(true);
                        Report.addNewline(vDesc);
                        vDesc.addAll(destroyEntity(en, "pilot death", true));
                    }
                    break;
                case Mech.SYSTEM_ENGINE:
                    // if the slot is missing, the location was previously
                    // destroyedd and the enginehit was then counted already
                    if (!cs.isMissing()) {
                        en.engineHitsThisRound++;
                    }
                    boolean engineExploded = false;

                    int numEngineHits = 0;
                    numEngineHits += en.getHitCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_ENGINE, Mech.LOC_CT);
                    numEngineHits += en.getHitCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_ENGINE, Mech.LOC_RT);
                    numEngineHits += en.getHitCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_ENGINE, Mech.LOC_LT);

                    engineExploded = checkEngineExplosion(en, vDesc, numEngineHits);
                    if (!engineExploded && (numEngineHits > 2)) {
                        // third engine hit
                        vDesc.addAll(destroyEntity(en, "engine destruction"));
                        if (game.getOptions().booleanOption("auto_abandon_unit")) {
                            vDesc.addAll(abandonEntity(en));
                        }
                    }
                    break;
                case Mech.SYSTEM_GYRO:
                    if (en.getGyroType() != Mech.GYRO_HEAVY_DUTY) {
                        int gyroHits = en.getHitCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_GYRO, loc);
                        // check for < 3 to make sure only one PSR gets
                        // scheduled,
                        // otherwise the avoid pilot damage to-hit is too high
                        // pilot value at 3 so we end up at a total of +6
                        if ((gyroHits > 1) && (gyroHits < 3)) {
                            // gyro destroyed
                            game.addPSR(new PilotingRollData(en.getId(), TargetRoll.AUTOMATIC_FAIL, 3, "gyro destroyed"));
                        } else {
                            // first gyro hit
                            game.addPSR(new PilotingRollData(en.getId(), 3, "gyro hit"));
                        }// No check against HD Gyros.
                    } else {
                        int gyroHits = en.getHitCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_GYRO, loc);
                        // check for < 4 to make sure only one PSR gets
                        // scheduled,
                        // otherwise the avoid pilot damage to-hit is too high
                        // pilot value at 3 so we end up at a total of +6
                        if ((gyroHits > 2) && (gyroHits < 4)) {
                            // gyro destroyed
                            game.addPSR(new PilotingRollData(en.getId(), TargetRoll.AUTOMATIC_FAIL, 1, "gyro destroyed"));
                        } else if (gyroHits == 1) {
                            // first gyro hit
                            game.addPSR(new PilotingRollData(en.getId(), 2, "gyro hit"));
                        } else {
                            // second gyro hit
                            game.addPSR(new PilotingRollData(en.getId(), 3, "gyro hit"));
                        }
                    }
                    break;
                case Mech.ACTUATOR_UPPER_LEG:
                case Mech.ACTUATOR_LOWER_LEG:
                case Mech.ACTUATOR_FOOT:
                    // leg/foot actuator piloting roll
                    game.addPSR(new PilotingRollData(en.getId(), 1, "leg/foot actuator hit"));
                    break;
                case Mech.ACTUATOR_HIP:
                    // hip piloting roll
                    game.addPSR(new PilotingRollData(en.getId(), 2, "hip actuator hit"));
                    break;
                }

            } // End entity-is-mek

View Full Code Here

Examples of megamek.common.PilotingRollData

        int CapitalMissile = hit.getCapMisCritMod();

         //check for nuclear critical
        if(nukeS2S) {
            //add a control roll
            PilotingRollData nukePSR = new PilotingRollData( a.getId(), 4, "Nuclear attack", false);
            game.addControlRoll(nukePSR);

            //need some kind of report
            int nukeroll = Compute.d6(2);
            r = new Report(9145);
View Full Code Here

Examples of megamek.common.PilotingRollData

                        switch (cs.getIndex()) {
                        case Mech.ACTUATOR_UPPER_LEG:
                        case Mech.ACTUATOR_LOWER_LEG:
                        case Mech.ACTUATOR_FOOT:
                            // leg/foot actuator piloting roll
                            game.addPSR(new PilotingRollData(entity.getId(), 1, "leg/foot actuator hit"));
                            break;
                        case Mech.ACTUATOR_HIP:
                            // hip piloting roll (at +0, because we get the
                            // +2
                            // anyway because the location is breached
                            // phase report will look a bit weird, but the
                            // roll
                            // is correct
                            game.addPSR(new PilotingRollData(entity.getId(), 0, "hip actuator hit"));
                            break;
                        }
                    }
                }
                cs.setBreached(true);
View Full Code Here

Examples of megamek.common.PilotingRollData

                report.subject = entity.getId();
            }
            addReport(vBuildingReport);
        } else {
            // Need to roll based on building type.
            PilotingRollData psr = entity.rollMovementInBuilding(bldg, distance, why, overallMoveType);

            // Did the entity make the roll?
            if (0 < doSkillCheckWhileMoving(entity, lastPos, curPos, psr, false)) {

                // Divide the building's current CF by 10, round up.
View Full Code Here

Examples of megamek.common.PilotingRollData

                floor = entity.getElevation();
                if ((floor > 0) || (floor == bridgeEl)) {
                    // ASSUMPTION: PSR to avoid pilot damage
                    // should use mods for entity damage and
                    // 20+ points of collapse damage (if any).
                    PilotingRollData psr = entity.getBasePilotingRoll();
                    entity.addPilotingModifierForTerrain(psr, coords);
                    if (damage >= 20) {
                        psr.addModifier(1, "20+ damage");
                    }
                    addReport(doEntityFallsInto(entity, coords, coords, psr));
                }
                // Update this entity.
                // ASSUMPTION: this is the correct thing to do.
View Full Code Here

Examples of megamek.common.PilotingRollData

     *            Server checks run/jump MP at start of move, as appropriate,
     *            caches to avoid mid-move change in MP causing erroneous grav
     *            check
     */
    private void checkExtremeGravityMovement(Entity entity, MoveStep step, Coords curPos, int cachedMaxMPExpenditure) {
        PilotingRollData rollTarget;
        if (game.getPlanetaryConditions().getGravity() != 1) {
            if (entity instanceof Mech) {
                if ((step.getMovementType() == IEntityMovementType.MOVE_WALK) || (step.getMovementType() == IEntityMovementType.MOVE_VTOL_WALK) || (step.getMovementType() == IEntityMovementType.MOVE_RUN) || (step.getMovementType() == IEntityMovementType.MOVE_VTOL_RUN)) {
                    if (step.getMpUsed() > cachedMaxMPExpenditure) {
                        // We moved too fast, let's make PSR to see if we get
                        // damage
                        game.addExtremeGravityPSR(entity.checkMovedTooFast(step));
                    }
                } else if (step.getMovementType() == IEntityMovementType.MOVE_JUMP) {
                    System.err.println("gravity move check jump: " + step.getMpUsed() + "/" + cachedMaxMPExpenditure);
                    System.err.flush();
                    if (step.getMpUsed() > cachedMaxMPExpenditure) {
                        // We jumped too far, let's make PSR to see if we get
                        // damage
                        game.addExtremeGravityPSR(entity.checkMovedTooFast(step));
                    } else if (game.getPlanetaryConditions().getGravity() > 1) {
                        // jumping in high g is bad for your legs
                        rollTarget = entity.getBasePilotingRoll(step.getParent().getLastStepMovementType());
                        entity.addPilotingModifierForTerrain(rollTarget, step);
                        rollTarget.append(new PilotingRollData(entity.getId(), 0, "jumped in high gravity"));
                        game.addExtremeGravityPSR(rollTarget);
                    }
                }
            } else if (entity instanceof Tank) {
                if ((step.getMovementType() == IEntityMovementType.MOVE_WALK) || (step.getMovementType() == IEntityMovementType.MOVE_VTOL_WALK) || (step.getMovementType() == IEntityMovementType.MOVE_RUN) || (step.getMovementType() == IEntityMovementType.MOVE_VTOL_RUN)) {
View Full Code Here

Examples of megamek.common.PilotingRollData

        }

        // Mek pilots may get hurt during ejection,
        // and run around the board afterwards.
        if (entity instanceof Mech) {
            PilotingRollData rollTarget = new PilotingRollData(entity.getId(), entity.getCrew().getPiloting(), "ejecting");
            if (entity.isProne()) {
                rollTarget.addModifier(5, "Mech is prone");
            }
            if (entity.getCrew().isUnconscious()) {
                rollTarget.addModifier(3, "pilot unconscious");
            }
            if (autoEject) {
                rollTarget.addModifier(1, "automatic ejection");
            }
            if (entity.getInternal(Mech.LOC_HEAD) < 3) {
                rollTarget.addModifier(Math.min(3 - entity.getInternal(Mech.LOC_HEAD), 2), "Head Internal Structure Damage");
            }
            int facing = entity.getFacing();
            Coords targetCoords = entity.getPosition().translated((facing + 3) % 6);
            IHex targetHex = game.getBoard().getHex(targetCoords);
            if (targetHex != null) {
                if ((targetHex.terrainLevel(Terrains.WATER) > 0) && !targetHex.containsTerrain(Terrains.ICE)) {
                    rollTarget.addModifier(-1, "landing in water");
                } else if (targetHex.containsTerrain(Terrains.ROUGH)) {
                    rollTarget.addModifier(0, "landing in rough");
                } else if (targetHex.containsTerrain(Terrains.RUBBLE)) {
                    rollTarget.addModifier(0, "landing in rubble");
                } else if (targetHex.terrainLevel(Terrains.WOODS) == 1) {
                    rollTarget.addModifier(2, "landing in light woods");
                } else if (targetHex.terrainLevel(Terrains.WOODS) == 2) {
                    rollTarget.addModifier(3, "landing in heavy woods");
                } else if (targetHex.terrainLevel(Terrains.WOODS) == 3) {
                    rollTarget.addModifier(4, "landing in ultra heavy woods");
                } else if (targetHex.terrainLevel(Terrains.JUNGLE) == 1) {
                    rollTarget.addModifier(3, "landing in light jungle");
                } else if (targetHex.terrainLevel(Terrains.JUNGLE) == 2) {
                    rollTarget.addModifier(5, "landing in heavy jungle");
                } else if (targetHex.terrainLevel(Terrains.JUNGLE) == 3) {
                    rollTarget.addModifier(7, "landing in ultra heavy jungle");
                } else if (targetHex.terrainLevel(Terrains.BLDG_ELEV) > 0) {
                    rollTarget.addModifier(targetHex.terrainLevel(Terrains.BLDG_ELEV), "landing in a building");
                } else {
                    rollTarget.addModifier(-2, "landing in clear terrain");
                }
            } else {
                rollTarget.addModifier(-2, "landing off the board");
            }

            if ( game.getPlanetaryConditions().getGravity() == 0 ){
                rollTarget.addModifier(3,"Zero-G");
            }else if ( game.getPlanetaryConditions().getGravity() < .8){
                rollTarget.addModifier(2,"Low-G");
            }else if game.getPlanetaryConditions().getGravity() > 1.2 ){
                rollTarget.addModifier(2,"High-G");
            }

            if ( game.getPlanetaryConditions().getAtmosphere() == PlanetaryConditions.ATMO_VACUUM ){
                rollTarget.addModifier(3,"Vacuum");
            }else if ( game.getPlanetaryConditions().getAtmosphere() == PlanetaryConditions.ATMO_VHIGH){
                rollTarget.addModifier(2,"Very High Atmosphere Pressure");
            }else if ( game.getPlanetaryConditions().getAtmosphere() == PlanetaryConditions.ATMO_TRACE){
                rollTarget.addModifier(2,"Trace atmosphere");
            }

            if ( (game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_HEAVY_SNOW)
                    || (game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_ICE_STORM)
                    || (game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_DOWNPOUR)
                    || (game.getPlanetaryConditions().getWindStrength() == PlanetaryConditions.WI_STRONG_GALE)){
                rollTarget.addModifier(2,"Bad Weather");
            }

            if ( (game.getPlanetaryConditions().getWindStrength() >= PlanetaryConditions.WI_STORM)
                    || ( (game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_HEAVY_SNOW)
                            && (game.getPlanetaryConditions().getWindStrength() == PlanetaryConditions.WI_STRONG_GALE))){
                rollTarget.addModifier(3,"Really Bad Weather");
            }

            if (autoEject) {
                r = new Report(6395);
                r.subject = entity.getId();
                r.addDesc(entity);
                r.indent(2);
                r.newlines = 0;
                vDesc.addElement(r);
            }
            // okay, print the info
            r = new Report(2180);
            r.subject = entity.getId();
            r.addDesc(entity);
            r.add(rollTarget.getLastPlainDesc(), true);
            r.indent(3);
            vDesc.addElement(r);
            // roll
            final int diceRoll = Compute.d6(2);
            r = new Report(2190);
            r.subject = entity.getId();
            r.add(rollTarget.getValueAsString());
            r.add(rollTarget.getDesc());
            r.add(diceRoll);
            r.indent(4);
            r.newlines = 0;
            // create the MechWarrior in any case, for campaign tracking
            MechWarrior pilot = new MechWarrior(entity);
            pilot.setDeployed(true);
            pilot.setId(getFreeEntityId());
            pilot.setLanded(false);
            game.addEntity(pilot.getId(), pilot);
            send(createAddEntityPacket(pilot.getId()));
            // make him not get a move this turn
            pilot.setDone(true);
            if (diceRoll < rollTarget.getValue()) {
                r.choose(false);
                vDesc.addElement(r);
                Report.addNewline(vDesc);
                if ( (rollTarget.getValue()-diceRoll) > 1){
                    vDesc.addAll(damageCrew(pilot, (rollTarget.getValue()-diceRoll)/2));
                }
            } else {
                r.choose(true);
                vDesc.addElement(r);
            }
View Full Code Here

Examples of megamek.common.PilotingRollData

                    return true;
                }
                return false;
            }
        });
        PilotingRollData rollTarget;
        while (stuckEntities.hasMoreElements()) {
            Entity entity = stuckEntities.nextElement();
            rollTarget = entity.getBasePilotingRoll();
            entity.addPilotingModifierForTerrain(rollTarget);
            // apart from swamp & liquid magma, -1 modifier
            IHex hex = game.getBoard().getHex(entity.getPosition());
            rollTarget.addModifier(hex.getUnstuckModifier(entity.getElevation()), "terrain");
            // okay, print the info
            r = new Report(2340);
            r.addDesc(entity);
            addReport(r);

            // roll
            final int diceRoll = Compute.d6(2);
            r = new Report(2190);
            r.subject = entity.getId();
            r.add(rollTarget.getValueAsString());
            r.add(rollTarget.getDesc());
            r.add(diceRoll);
            if (diceRoll < rollTarget.getValue()) {
                r.choose(false);
            } else {
                r.choose(true);
                entity.setStuck(false);
                entity.setCanUnstickByJumping(false);
View Full Code Here

Examples of megamek.common.PilotingRollData

                boolean isHoverOrWiGE = (e.getMovementMode() == IEntityMovementMode.HOVER) || (e.getMovementMode() == IEntityMovementMode.WIGE);
                if ((e.getElevation() == 0) &&
                        !(hex.containsTerrain(Terrains.BLDG_ELEV, 0)) &&
                        !(isHoverOrWiGE && (e.getRunMP() >= 0)) &&
                        (e.getMovementMode() != IEntityMovementMode.INF_UMU) && !e.hasUMU()) {
                    vPhaseReport.addAll(doEntityFallsInto(e, c, c, new PilotingRollData(TargetRoll.AUTOMATIC_FAIL)));
                }
            }
        }
        return vPhaseReport;
    }
View Full Code Here
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