Examples of PetStatusShow


Examples of com.l2jfrozen.gameserver.network.serverpackets.PetStatusShow

      if(isOwner && player != getOwner())
      {
        // update owner
        updateRefOwner(player);
      }
      player.sendPacket(new PetStatusShow(this));
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else
    {
      if(Config.DEBUG)
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Examples of com.l2jfrozen.gameserver.network.serverpackets.PetStatusShow

  @Override
  public void onAction(L2PcInstance player)
  {
    if(player == _owner && player.getTarget() == this)
    {
      player.sendPacket(new PetStatusShow(this));
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else if(player.getTarget() != this)
    {
      if(Config.DEBUG)
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Examples of l2p.gameserver.serverpackets.PetStatusShow

      // The color to display in the select window is White
      player.sendPacket(new MyTargetSelected(getObjectId(), 0), makeStatusUpdate(StatusUpdate.CUR_HP, StatusUpdate.MAX_HP));
    }
    else if(player == owner)
    {
      player.sendPacket(new PetInfo(this), new PetStatusShow(this), Msg.ActionFail);
    }
    else if(isAutoAttackable(player))
    {
      // Player with lvl < 21 can't attack a cursed weapon holder
      // And a cursed weapon holder  can't attack players with lvl < 21
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Examples of lineage2.gameserver.network.serverpackets.PetStatusShow

    {
      player.sendPacket(new PetInfo(this).update());

      if(!player.isActionsDisabled())
      {
        player.sendPacket(new PetStatusShow(this));
      }
    }
  }
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Examples of lineage2.gameserver.network.serverpackets.PetStatusShow

    {
      player.sendPacket(new PetInfo(this).update());

      if(!player.isActionsDisabled())
      {
        player.sendPacket(new PetStatusShow(this));
      }
    }

    super.onActionTargeted(player, forced);
  }
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Examples of net.sf.l2j.gameserver.serverpackets.PetStatusShow

  @Override
  public void onAction(L2PcInstance player)
    {
        if (player == _owner && player.getTarget() == this)
        {
            player.sendPacket(new PetStatusShow(this));
            player.sendPacket(new ActionFailed());
        }
        else
        {
            if (Config.DEBUG) _log.fine("new target selected:"+getObjectId());
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Examples of net.sf.l2j.gameserver.serverpackets.PetStatusShow

      if(isOwner && player != getOwner())
      {
        // update owner
        updateRefOwner(player);
      }
      player.sendPacket(new PetStatusShow(this));
      player.sendPacket(new ActionFailed());
    }
        else
        {
        if (Config.DEBUG) _logPet.fine("new target selected:"+getObjectId());
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