Examples of PartyMatchList


Examples of com.l2jfrozen.gameserver.network.serverpackets.PartyMatchList

    {
      // Add to waiting list
      PartyMatchWaitingList.getInstance().addPlayer(_activeChar);
     
      // Send Room list
      _activeChar.sendPacket(new PartyMatchList(_activeChar, _auto, _loc, _lvl));
    }
  }
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Examples of com.l2jfrozen.gameserver.network.serverpackets.PartyMatchList

      // Add player back on waiting list
      PartyMatchWaitingList.getInstance().addPlayer(member);
     
      // Send Room list
      int _loc = TownManager.getClosestLocation(member);
      member.sendPacket(new PartyMatchList(member, 0, _loc, member.getLevel()));
     
      // Clean player's LFP title
      member.broadcastUserInfo();
     
      member.sendPacket(new SystemMessage(SystemMessageId.OUSTED_FROM_PARTY_ROOM));
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Examples of l2p.gameserver.serverpackets.PartyMatchList

    member.setPartyRoom(_id);
    for(Long storedId : members_list)
    {
      if((player = L2ObjectsStorage.getAsPlayer(storedId)) != null)
      {
        player.sendPacket(new PartyMatchList(this));
        player.sendPacket(new ExPartyRoomMember(this, player));
        player.sendPacket(new SystemMessage(SystemMessage.S1_HAS_ENTERED_THE_PARTY_ROOM).addString(member.getName()));
      }
    }
    PartyRoomManager.getInstance().removeFromWaitingList(member);
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Examples of l2p.gameserver.serverpackets.PartyMatchList

      L2Player player;
      for(Long storedId : members_list)
      {
        if((player = L2ObjectsStorage.getAsPlayer(storedId)) != null)
        {
          player.sendPacket(new PartyMatchList(this), new ExPartyRoomMember(this, player), new SystemMessage(oust ? SystemMessage.S1_HAS_BEEN_OUSTED_FROM_THE_PARTY_ROOM : SystemMessage.S1_HAS_LEFT_THE_PARTY_ROOM).addString(member.getName()));
        }
      }
    }
    member.sendPacket(new ExClosePartyRoom(), new PartyMatchDetail(member), oust ? Msg.YOU_HAVE_BEEN_OUSTED_FROM_THE_PARTY_ROOM : Msg.YOU_HAVE_EXITED_FROM_THE_PARTY_ROOM);
    PartyRoomManager.getInstance().addToWaitingList(member);
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Examples of l2p.gameserver.serverpackets.PartyMatchList

    L2Player player;
    for(Long storedId : members_list)
    {
      if((player = L2ObjectsStorage.getAsPlayer(storedId)) != null)
      {
        player.sendPacket(new PartyMatchList(this));
        player.sendPacket(new ExPartyRoomMember(this, player));
      }
    }
  }
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Examples of l2p.gameserver.serverpackets.PartyMatchList

    }
    else
    {
      return;
    }
    activeChar.sendPacket(new PartyMatchList(room));
    activeChar.sendPacket(new ExPartyRoomMember(room, activeChar));
    activeChar.broadcastUserInfo(true);
    // TODO This packet is used to create a party room.
    /**
     if(_status == 1)
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Examples of net.sf.l2j.gameserver.serverpackets.PartyMatchList

      // for now we only fill it once

      //Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();
      //L2PcInstance[] allPlayers = players.toArray(new L2PcInstance[players.size()]);
      L2PcInstance[] empty = new L2PcInstance[] { };
      @SuppressWarnings("unused")
      PartyMatchList matchList = new PartyMatchList(empty);
      //sendPacket(matchList);
    }
    else if (_status == 3)
    {
      // client does not need any more updates
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