Examples of PacketSocketUpdate


Examples of forestry.core.network.PacketSocketUpdate

      return null;

    switch (GuiId.values()[id]) {
    case MultiFarmGUI:
      TileFarmPlain tile = (TileFarmPlain) getTileForestry(world, x, y, z);
      Proxies.net.sendToPlayer(new PacketSocketUpdate(PacketIds.SOCKET_UPDATE, x, y, z, tile), player);
      return new ContainerFarm(player.inventory, tile);
    default:
      return null;

    }
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Examples of forestry.core.network.PacketSocketUpdate

    case EngineCopperGUI:
      return new ContainerEngineCopper(player.inventory, (EngineCopper) getTileForestry(world, x, y, z));

    case EngineTinGUI:
      EngineTin tile = (EngineTin) getTileForestry(world, x, y, z);
      Proxies.net.sendToPlayer(new PacketSocketUpdate(PacketIds.SOCKET_UPDATE, x, y, z, tile), player);
      return new ContainerEngineTin(player.inventory, tile);

    case GeneratorGUI:
      return new ContainerGenerator(player.inventory, (MachineGenerator) getTileForestry(world, x, y, z));
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Examples of forestry.core.network.PacketSocketUpdate

      if(stack.stackSize <= 0)
        player.inventory.setItemStack(null);
      Proxies.net.inventoryChangeNotify(player);
     
      TileEntity te = (TileEntity) tile;
      Proxies.net.sendToPlayer(new PacketSocketUpdate(PacketIds.SOCKET_UPDATE, te.xCoord, te.yCoord, te.zCoord, tile), player);
    }

  }
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Examples of forestry.core.network.PacketSocketUpdate

    itemstack.damageItem(1, player);
    if (itemstack.stackSize <= 0)
      player.inventory.setItemStack(null);

    TileEntity te = (TileEntity) tile;
    Proxies.net.sendToPlayer(new PacketSocketUpdate(PacketIds.SOCKET_UPDATE, te.xCoord, te.yCoord, te.zCoord, tile), player);

  }
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