Package org.newdawn.slick

Examples of org.newdawn.slick.Color


        if (direction == true)
          g.drawAnimation(team1MovingR, (int) -radius, (int) -radius);
        else
          g.drawAnimation(team1Moving, (int) -radius, (int) -radius);
        // Display HP over beaver's head
        Color old = g.getColor();
        g.setColor(Color.green);

        g.pushTransform();
        g.scale(scale, -scale);
        g.drawString("HP=" + p1Team[i].getHP(), (int) -radius, -team1Moving.getHeight()-10);
       
        if (currentPlayer.getCurrentBeaver().equals(p1Team[i])) {
          // Draw the power bar over the current beaver's head
          if (powerSeqEngaged) {
            g.setColor(Color.red);
            g.fillRect((int) -radius, -team1Moving.getHeight()-20, power/3, 10);
          }
        }
       
        g.popTransform();
        g.setColor(old);
       
      }

      if(body.equals(p2Team[i].getBody())&&p2Team[i].isAlive()){
        // Get current beaver's direction *GIANNI*
        boolean direction = p2Team[i].getFacingR();
        if (direction == true)
          g.drawAnimation(team2MovingR, (int) -radius, (int) -radius);
        else
          g.drawAnimation(team2Moving, (int) -radius, (int) -radius);
        // Display HP over beaver's head
        Color old = g.getColor();
        g.setColor(Color.red);
       
        g.pushTransform();
        g.scale(scale, -scale);
        g.drawString("HP=" + p2Team[i].getHP(), (int) -radius, -team2Moving.getHeight()-10);
View Full Code Here


    // Creeper creeper = new Creeper();
    // mobmgr.AddMob(creeper);
    engine.AddRenderComponent(player);
    // grass = new Grass(this);
    // engine.AddRenderComponent(grass);
    colordarkness = new Color(Color.white);
    mobmgr = new MobManager(this);
    Random random = new Random();
    emitter = new ParticleEmitter(engine);
    emitter.setParticleconfig(new ParticleConfiguration("fire"));
    emitter.XPosition = 710;
View Full Code Here

    a = (getEndAlpha() * normalizedtime)
        + (getStartAlpha() * (1 - normalizedtime));

    // System.out.println(1 - relativetime);

    return new Color(r, g, b, a);
  }
View Full Code Here

      this.points.removeLast();
    }
  }

  public void draw(Graphics g) {
    Color c = g.getColor();
    g.setColor(Color.yellow);
    for (int i = 0; i < points.size() - 1; i++) {
      GraphicUtils.drawLine(g, points.get(i), points.get(i + 1));
    }
    g.setColor(c);
View Full Code Here

  public void draw(Graphics g) {
    GraphicUtils.texture(g, getShape(), ResourceManager.getInstance()
        .getImage("textures/stone.png"), false);
    GraphicUtils
        .fill(g, this.getShape(), new Color(0.3f, 0.3f, 0.3f, 0.5f));
  }
View Full Code Here

    // Unteres Wasser hinzufügen
    this.simulatedWorld.add(new DrawablePollable() {
      private float y = 0.0f;
      private float timeout = 0.0f;
      public void draw(Graphics g) {
        Color oldColor = g.getColor();
        g.setColor(new Color(0.0f, 0.0f, 1.0f, 0.4f));
        g.fillRect(-50.0f, 20.2f + this.y, 200.0f, 3.0f);
        g.setColor(oldColor);
      }

      public void poll(Input input, float secounds) {
View Full Code Here

   *            Die Figur
   * @param color
   *            Die Farbe
   */
  public static void draw(Graphics g, NextShape shape, Color color) {
    Color c = g.getColor();
    g.setColor(color);
    draw(g, shape);
    g.setColor(c);
  }
View Full Code Here

   *            Die Figur
   * @param color
   *            Die Farbe
   */
  public static void draw(Graphics g, Shape shape, Color color) {
    Color c = g.getColor();
    g.setColor(color);
    draw(g, shape);
    g.setColor(c);
  }
View Full Code Here

   *            Die Punktline
   * @param color
   *            Die Farbe
   */
  public static void draw(Graphics g, PointLine line, Color color) {
    Color c = g.getColor();
    g.setColor(color);
    g.drawLine(line.p1.x, line.p1.y, line.p2.x, line.p2.y);
    g.setColor(c);
  }
View Full Code Here

   *            Shape
   * @param c
   *            Die Farbe mit der das Shape gefüllt wird
   */
  public static void fill(Graphics g, Shape shape, Color c) {
    Color cur = g.getColor();
    g.setColor(c);
    fill(g, shape);
    g.setColor(cur);
  }
View Full Code Here

TOP

Related Classes of org.newdawn.slick.Color

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.