public boolean isContainedInFrustum(IFrustum frustum) {
Vector3D[] points = this.getVectorsGlobal();
for (int i = 0; i < points.length; i++) {
Vector3D vector3D = points[i];
int test = frustum.isPointInFrustum(vector3D);
if ( test == IFrustum.INSIDE
|| test == IFrustum.INTERSECT
){
return true;
}
}
//Also check if center point is in frustum
Vector3D center = this.getCenterPointGlobal();
int test = frustum.isPointInFrustum(center);
if ( test == IFrustum.INSIDE
|| test == IFrustum.INTERSECT
){
return true;