Package org.moparscape.msc.gs.model

Examples of org.moparscape.msc.gs.model.Npc


          player.setLastRun(GameEngine.getTime());
          player.resetCombat(CombatState.RUNNING);

          player.isMining(false);
          if (opponent instanceof Npc) {
            Npc n = (Npc) opponent;
            n.unblock();
            opponent.resetCombat(CombatState.WAITING);
            if (n.getDef().aggressive) {
              player.setLastNpcChasingYou(n);
              Instance.getDelayedEventHandler().add(
                  new MiniEvent(player, 2000) {
                    public void action() {

                      final Npc npc = owner
                          .getLastNpcChasingYou();
                      owner.setLastNpcChasingYou(null);
                      if (npc.isBusy()
                          || npc.getChasing() != null)
                        return;

                      npc.resetPath();
                      npc.setChasing(owner);

                      Instance.getDelayedEventHandler()
                          .add(new WalkMobToMobEvent(
                              npc, owner, 0) {
                            public void arrived() {
                              if (affectedMob
                                  .isBusy()
                                  || owner.isBusy()) {
                                npc.setChasing(null);
                                return;
                              }
                              if (affectedMob
                                  .inCombat()
                                  || owner.inCombat()) {
                                npc.setChasing(null);
                                return;
                              }
                              Player player = (Player) affectedMob;
                              player.resetPath();
                              player.setBusy(true);
                              npc.resetPath();
                              player.resetAll();
                              player.setStatus(Action.FIGHTING_MOB);
                              player.getActionSender()
                                  .sendSound(
                                      "underattack");
                              player.getActionSender()
                                  .sendMessage(
                                      "You are under attack!");

                              npc.setLocation(
                                  player.getLocation(),
                                  true);
                              for (Player p : npc
                                  .getViewArea()
                                  .getPlayersInView())
                                p.removeWatchedNpc(npc);
                              player.setBusy(true);
                              player.setSprite(9);
                              player.setOpponent(npc);
                              player.setCombatTimer();

                              npc.setBusy(true);
                              npc.setSprite(8);
                              npc.setOpponent(player);
                              npc.setCombatTimer();
                              npc.setChasing(null);
                              FightEvent fighting = new FightEvent(
                                  player,
                                  npc, true);
                              fighting.setLastRun(0);
                              world.getDelayedEventHandler()
                                  .add(fighting);
                            }

                            public void failed() {
                              npc.setChasing(null);
                            }
                          });
                    }
                  });
            }
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