// get filter chain region
Rectangle2D filterRegion = SVGUtilities.convertFilterChainRegion
(filterElement, filteredElement, filteredNode, ctx);
// make the initial source as a RenderableImage
Filter sourceGraphic = filteredNode.getGraphicsNodeRable(true);
// Pad out to filterRegion
sourceGraphic = new PadRable8Bit(sourceGraphic, filterRegion,
PadMode.ZERO_PAD);
// build a FilterChainRable8Bit
FilterChainRable filterChain
= new FilterChainRable8Bit(sourceGraphic, filterRegion);
// 'filterRes' attribute - default is implementation specific
float [] filterRes = SVGUtilities.convertFilterRes(filterElement, ctx);
filterChain.setFilterResolutionX((int)filterRes[0]);
filterChain.setFilterResolutionY((int)filterRes[1]);
// create a map for filter nodes to advertise themselves as named source
Map filterNodeMap = new HashMap(11);
filterNodeMap.put(SVG_SOURCE_GRAPHIC_VALUE, sourceGraphic);
Filter in = buildFilterPrimitives(filterElement,
filterRegion,
filteredElement,
filteredNode,
sourceGraphic,
filterNodeMap,